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NPC Generator

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Advanced [show]


Azza Covert, Female Tiefling [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her dark red hair is knotted and matted. Her face is covered beneath a completely black helmet.

Personality: She has a massive crush on the younger sibling of the Layabout who has hired her part-time. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Azza grew up listening to her father's many stories. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She's in love.

Ideals: Entrepeneur. Bonds: Has a crush, Adventurer. Occupation: Layabout

Voice: growls and snarls, animalistic

Attributes [hide]

Azza Covert, Female Tiefling Sorcerer 5
Medium (5'1") Tiefling, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)16 (+3) 10 (+0)13 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Auran, Ignan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146640000

Possessions: 600 gp.


Social Check DCs


Seven In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a pastel poncho over his likewise colored trousers and shirt. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a skull on it. He wears his lavender fur down. He has green eyes.

Personality: Confrontational and typically high on some drug or another. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: The child of southern immigrants he idolized his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Seven and his spouse have recently divorced.

Motivation: Wants to raise his children well; and marry his brother to traveling adventurers

Flaws: Addict, Antagonistic. Bonds: Slave, Immigrant, Family. Occupation: Merchant

Voice: Breathy voice

Attributes [hide]

Seven In the Morning, Male Tabaxi Monk 7
Medium (5'2") Tabaxi, True Neutral (CR 7)
Armor Class 14
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 15 (+2)11 (+0) 12 (+1)12 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4

Possessions: 700 gp.


Social Check DCs


Cressel Verity, Male Tiefling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His silver hair is thinning but still full. His black unseeing eyes seem to look past you.

Personality: Cressel is depressed about a lot of things. He tends to be a nihilist. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Sold as a small child to a wizard, Cressel was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Cressel took refuge in the ruined castle and found the beat up warhammer and armor he uses now. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels kind of lost in life.

Ideals: Artistic. Flaws: Disease, Depressed. Bonds: Rich, Mentor, Nature. Occupation: Beggar

Voice: Excited and jittery

Attributes [hide]

Cressel Verity, Male Tiefling Warrior 2
Medium (5'9") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)15 (+2) 14 (+2)13 (+1)
Skills History +4, Performance +3
Senses Passive Perception 12
Languages Common, Terran, Druidic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 600 sp. 1 Hourglass.


Social Check DCs


Zepar Sorrow, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. His chestnut hair has been sun bleached extensively. His silver eyes dart around the room hyper actively observing anyone and anything.

Personality: Zepar is depressed about a lot of things. He tends to be a nihilist. Energy wise he seems alert and responsive.

History: He was born blind and as such lacked many opportunities for work. Zepar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: His religion dominates his actions; and he has passion for adventuring and risk

Ideals: Professionalism. Flaws: Depressed, Disease. Bonds: Adventurer, Religious. Occupation: Courier

Voice: Speaks with lips pursed

Attributes [hide]

Zepar Sorrow, Male Tiefling Paladin 1
Medium (5'1") Tiefling, Lawful Evil (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 13 (+1)14 (+2) 7 (-2)11 (+0)
Skills Investigation +4, Religion +4
Senses Passive Perception 8
Languages Common, Elven, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 20 gp.


Social Check DCs

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