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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Driindar Zzzxaaxthroth, Female Dragonborn [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is well dressed, but even with her fine clothing she looks run-down. She wears her gold crest down. Her fierce gold eyes like to dwell on things.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is obsessed with finding treasure.

History: Driindar was raised in a hard working conservative environment. A few years later when the north was not economically sound they moved to her current location. She now owns her own business.

Motivation: She feels that her past leaves her morally obligated to help; and meet up once more with her childhood friend

Bonds: Guardian, Adventurer, Job, Immigrant, Criminal record. Occupation: Brewer

Voice: Posh accent

Attributes [hide]

Driindar Zzzxaaxthroth, Female Dragonborn Monk 8
Medium (6'4") Dragonborn, Neutral Evil (CR 8)
Armor Class 13
Hit Points 27 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)11 (+0) 13 (+1)14 (+2)
Skills Nature +3, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 700 gp. Tiger eye turquoise (4 gp).


Social Check DCs


Helen Dumph, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a weathered and beat up set of banded mail beneath an oversized grey coat. She sports a flattop hair cut. Her violet eyes are passionate and lively.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She has had some formal painting training, and achieved minor success. She has never given up on her painting dream.

Motivation: Her religion dominates her actions.

Ideals: Entrepeneur, Artistic. Flaws: Sensitive. Bonds: Religious. Occupation: Knight

Voice: Deep voice with rolling R's

Attributes [hide]

Helen Dumph, Female Human Wizard 1
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 5 (-3)10 (+0) 11 (+0)10 (+0)
Skills Acrobatics +4, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1 Darkwood Shield.


Social Check DCs


Vicky Staurheim, Female Human [Permalink]

Personal [hide]

Description: She wears a brown vest with golden trim over her white shirt. Her violet leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her chestnut hair is smooth and relatively long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Stoic and calm, she prefers to meditate than take action. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was born on a small isolated farm. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has built up a small fortune and can afford her own way.

Motivation: A need for knowledge about a nearby landmark; and she is greedy

Ideals: Disciplined. Flaws: Impulsive. Bonds: Nature, Rich, Adventurer. Occupation: Fletcher

Voice: Tuts and clicks tongue

Attributes [hide]

Vicky Staurheim, Female Human Aristocrat 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 17 (+3)14 (+2) 13 (+1)12 (+1)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 11
Languages Common, Gnoll, Gnome
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 3000 sp. Deep blue spinel (1100 gp). Blue quartz (14 gp). Tourmaline (80 gp). Zircon (70 gp). 1 Minor magic item.


Social Check DCs


Krimmon Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a white costume with the symbols of strength on his torso. His auburn hair is heavily combed to the right. He wears a mask on his face.

Personality: He acts crazy and hedonistic. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Guard father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is wracked by social anxiety; and to get a good night's sleep

Ideals: Athletic. Flaws: Hedonist, Fearful, Disease, Insomniac. Occupation: Jeweler

Voice: Sighs a lot, exhausted

Attributes [hide]

Krimmon Tealeaf, Male Halfling Ranger 2
Small (3'3") Halfling, Neutral Good (CR 2)
Armor Class 11
Hit Points 7 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)9 (-1) 12 (+1)16 (+3)
Skills Performance +5, Religion +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Brown-green garnet (150 gp). Tiger eye turquoise (13 gp).


Social Check DCs

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