Kassoon
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NPC Generator

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Advanced [show]


Theobald Hastings, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them and is in decent physical shape. He wears a broad hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Stoic and calm, he prefers to meditate than take action. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: When he was but 8 years old his parents immigrated from the south. He made a point of taking high paying jobs and getting most of it up front. He was granted psionic powers by his dying brother.

Motivation: To clean up the streets; and to reunite with his old friends

Ideals: Disciplined, Gifted. Bonds: Immigrant, Adventurer, Guardian. Occupation: Body Guard

Voice: Forgets to breathe while speaking

Attributes [hide]

Theobald Hastings, Male Human Aristocrat 2
Medium (6'0") Human, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)12 (+1) 12 (+1)13 (+1)
Skills Athletics +5, Stealth +2
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +2

Possessions: 120 gp. Citrine (70 gp). 1 Banded mail.


Social Check DCs


Riswynn Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She wears baggy grey pantaloons and a white scarf. Beneath her clothing is a huge mess of scar tissue. Her hair is white and very short. She tend to wears goggles to shield her eyes.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: A powerful wizard made her what she is. Like her mother and her sister before her, after school she went straight into learning to become a Barrister. She hasn't been sleeping well lately.

Motivation: Wants to open a new tavern.

Flaws: Antagonistic, Insomniac. Bonds: Slave, Job, Mentor. Occupation: Barrister

Voice: Farmer accent

Attributes [hide]

Riswynn Rumnaheim, Female Dwarf Rogue 2
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)9 (-1) 13 (+1)6 (-2)
Skills Stealth +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1800 sp.


Social Check DCs


Thiala Wilmont, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Half-Elves. Her skin is light but she possesses many brown ritualistic tattoos. She dresses like a well dressed Painter does. She has moderate length chestnut hair. She has several tiny amethyst earrings on each ear.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She is the product a well kept family trust fund and as such has never really known need. Cursed with vampirism at a very young age, Thiala has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Expand her business.

Flaws: Forgetful, Disease. Bonds: Job, Rich. Occupation: Painter

Voice: Uses lots of figures of speech

Attributes [hide]

Thiala Wilmont, Female Half-Elf Ranger 1
Medium (4'8") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)9 (-1) 5 (-3)13 (+1)
Skills Perception -1, Religion +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 6000 cp. 1 Masterwork Common Melee.


Social Check DCs


Millicent Cooper, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she usually wears her grey robe and has her sickle always slung over her shoulder. Her hair, while still mostly black, has prominent grey streaks. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Born to a pair of adventurers, Millicent grew up listening to her mother's many stories. Millicent was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Millicent decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Millicent fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She wants revenge against gnolls; and she has comitted a past crime that haunts her to this day

Ideals: Fighting. Flaws: Impulsive. Bonds: Adventurer, Criminal record, Enemies. Occupation: Baker

Voice: Aggressive tone

Attributes [hide]

Millicent Cooper, Female Human Commoner 1
Medium (4'9") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)14 (+2) 15 (+2)13 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Infernal, Ignan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 120 gp.


Social Check DCs

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