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NPC Generator

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Advanced [show]


Ea Justice, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is constantly adorned with expensive silk clothing, often dyed in bright green and tan, and wears rings and necklaces with large, colorful gems, and sports empty pouches on her belt. She keeps her long dark red hair kept up in a rat tail. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is a Adventurer first and foremost. She believes firmly that knowledge should be universal. She plays an instrument quite well.

History: She was always a brilliant, if unscrupulous mind. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She's also a talented Laborer, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Ideals: Artistic, Logical. Flaws: Addict, Insane. Bonds: Rich, Job. Occupation: Adventurer

Voice: American accent

Attributes [hide]

Ea Justice, Female Tiefling Rogue 13
Medium (6'1") Tiefling, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 23 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 6 (-2)13 (+1) 16 (+3)12 (+1)
Skills Animal Handling +7
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 4d4-2, Ranged +6 / 4d4+2, Grapple +2

Possessions: 3000 gp. Lapis lazuli (6 gp). Eye agate (6 gp).


Social Check DCs


Nissa Daergel, Female Gnome [Permalink]

Personal [hide]

Description: She wears a tan coat over a blue low-cut shirt, and a Stetson hat upon her head. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her brown hair is drawn into a tight pony tail with a rose scrunchie. This brown eyed easterner is not easily forgotten.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Nissa is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She bought a falchion and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Someone believes her a fraud; and her relatives are trying to arrange a marriage

Flaws: Sensitive, Disease. Bonds: Family, Nature, Enemies. Occupation: Dilettante

Voice: Posh accent

Attributes [hide]

Nissa Daergel, Female Gnome Cleric 4
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)13 (+1) 11 (+0)15 (+2)
Skills Arcana +3, Insight +2
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 44000 sp.


Social Check DCs


Pikar Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a slight overbite and is overall scrawny. His brown hair is braided into rings. His green eyes are passionate and lively.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He believes the world needs to unite to get rid of brigands once and for all.

History: Pikar hails from a village terrorized by brigands. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting brigands, the young Pikar began to lead the lost caravan. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and revenge

Ideals: Entrepeneur, Fighting. Flaws: Antagonistic. Bonds: Enemies, Adventurer. Occupation: Mason

Voice: Shortens vowels

Attributes [hide]

Pikar Smoothhands, Male Halfling Druid 3
Small (3'4") Halfling, Chaotic Good (CR 3)
Armor Class 14
Hit Points 18 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)9 (-1) 8 (-1)10 (+0)
Skills Arcana +1, Perception +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1100 sp.


Social Check DCs


Thava Bhenkumbyrznaax, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). Her long gold crest is drawn into a two foot long braid. Her red eyes lackadaisically let the world flow into them.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents enrolled her in a Aristocrat school at a young age so that she could practice her druidic talents. She has drifted from career to career and currently works as a Miner.

Motivation: Balancing her hectic life and new Miner responsibilities is difficult; and to pay off her debts

Ideals: Gifted. Flaws: Secretive. Bonds: Criminal record, Job, Debt. Occupation: Miner

Voice: Boston accent

Attributes [hide]

Thava Bhenkumbyrznaax, Female Dragonborn Aristocrat 5
Medium (6'7") Dragonborn, Neutral Evil (CR 5)
Armor Class 11
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)12 (+1) 10 (+0)15 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4

Possessions: 200 gp.


Social Check DCs

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