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NPC Generator

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Advanced [show]


Everard Morton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tight fighting clothing, which leaves very little to the imagination. His hair is brown and very short. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Everard grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now mingles about in high society.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Addict, Terse. Bonds: Adventurer, Rich. Occupation: Barber

Voice: Speaks with back of mouth

Attributes [hide]

Everard Morton, Male Human Warrior 1
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)10 (+0) 7 (-2)11 (+0)
Skills Animal Handling +0, Arcana +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 40 pp. 1 Banded mail.


Social Check DCs


Jebeddo Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'7" and typically wears a sleeveless long coat of deep tan leather and dull blue iron scale mail. His left hand appears badly burned and disfigured. He sports a long black beard, and similarly colored long hair. He wears large thick round spectacles.

Personality: He has always had a great fascination with Human culture. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Jebeddo was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: Human compassion; and to reunite with his old friends

Flaws: Racist, Impulsive. Bonds: Poor, Adventurer. Occupation: Servant

Voice: Shortens vowels

Attributes [hide]

Jebeddo Oomtrowl, Male Gnome Monk 4
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 16 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)14 (+2) 16 (+3)5 (-3)
Skills Nature +4, Performance -1
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Taklinn Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear ponchos typically of a light grey in addition to tight pants. His hair is greying and his face has many wrinkles. His amber unseeing eyes seem to look past you.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Taklinn was born in the west. At a young age he loved to build and create. Taklinn was born on a far western mountains where he grew up under the tutelage of his father, an expert Masseuse. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To unite with his brother; and he wants to meet his childhood hero

Ideals: Persistence. Flaws: Disease, Fearful. Bonds: Immigrant, Adventurer, Family. Occupation: Masseuse

Voice: Speaks in third person

Attributes [hide]

Taklinn Balderk, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 8
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 17 (+3)13 (+1) 12 (+1)6 (-2)
Skills Arcana +3, Stealth +0
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2

Possessions: 1 Magnifying glass.


Social Check DCs


Akra Nemmonis, Female Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears skinny pants and wears a green and black robe with the hood down. Her green crest is lengthy. She has gleaming, smiling red eyes.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. When she's not drinking or sleeping the drinks off, she's doing poetry.

History: Born in the west to a Mercenary, Akra learned a great deal about her mother's area of expertise. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Akra grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Akra. She has worked as a Mercenary like her mother before her.

Motivation: Expand her business.

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Mercenary

Voice: Spits words with contempt

Attributes [hide]

Akra Nemmonis, Female Dragonborn Ranger 1
Medium (6'3") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 5 (-3)9 (-1) 14 (+2)14 (+2)
Skills Performance +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Red spinel (80 gp).


Social Check DCs

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