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NPC Generator

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Advanced [show]


Efferil Xistsrith, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a longbow on his belt. He has a chestnut handlebar mustache and slicked back chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also is a firm believer in the manly ideal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His necromantic abilities were realized during a raid on his village. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to prove his worth to the world

Ideals: Fighting, Joker, Gifted. Flaws: Insane, Impulsive. Occupation: Body Guard

Voice: Russian accent

Attributes [hide]

Efferil Xistsrith, Male Half-Elf Ranger 15
Medium (5'11") Half-Elf, Lawful Good (CR 15)
Armor Class 10
Hit Points 89 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)12 (+1) 16 (+3)10 (+0)
Skills Investigation +6, Religion +6
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1602111

Possessions: 5000 gp. Hematite (13 gp). Aquamarine (400 gp). Violet garnet (400 gp). Sardonyx (30 gp). Coral (160 gp). Aquamarine (400 gp). Alexandrite (400 gp). Deep green spinel (160 gp). Violet garnet (400 gp). Chrysoberyl (160 gp). Moonstone (30 gp). Blue quartz (13 gp). Star rose quartz (30 gp). Blue sapphire (900 gp). Eye agate (13 gp). Lapis lazuli (13 gp). Rhodochrosite (13 gp). Star rose quartz (30 gp). Golden yellow topaz (400 gp).


Social Check DCs


Ea Moral, Female Tiefling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a green vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her green boots flare out at the collars. Her red hair is slicked back into a classic pompadour. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Ea reached her early adolescence her Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She used her abilities to trick people and travel the world for free.

Motivation: She is a bit of a kleptomaniac; and to end her boredom

Flaws: Antagonistic, Mundane. Bonds: Criminal record, Military. Occupation: Herbalist

Voice: Pronounces difficult words wrong

Attributes [hide]

Ea Moral, Female Tiefling Bard 4
Medium (4'11") Tiefling, Lawful Evil (CR 4)
Armor Class 9
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 6 (-2)13 (+1) 13 (+1)19 (+4)
Skills Intimidation +6, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 30 pp. 1 Holy water. 7 Acid flasks. 1 Holy water. 4 Thunderstones.


Social Check DCs


Gale Of World, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She is portly but not overly obese. Her fur is cut close to her head. She has a tattooed face.

Personality: She is calm most of the time but flees social interaction. She is a font of random trivia from the lore and stories she has discovered

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gale took refuge in the large cave and found the beat up shortbow and armor she uses now. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it; and to share knowledge with the world

Ideals: Logical. Flaws: Shy. Bonds: Rich, Religious, Nature. Occupation: Baker

Voice: Speaks with lips pursed

Attributes [hide]

Gale Of World, Female Tabaxi Monk 1
Medium (4'11") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)12 (+1) 6 (-2)16 (+3)
Skills Animal Handling +0, Deception +5
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 100 sp.


Social Check DCs


Arnold Spaulding, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.

Personality: Calm and collected, he is a well trained Navigator. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Arnold grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Arnold. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Arnold never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He desires power and/or immortality; and wants to open a new tavern

Bonds: Job, Criminal record, In love, Adventurer. Occupation: Navigator

Voice: Scottish accent

Attributes [hide]

Arnold Spaulding, Male Human Fighter 1
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)17 (+3) 14 (+2)10 (+0)
Skills Athletics +4
Senses Passive Perception 12
Languages Common, Auran, Celestial, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4

Possessions: 800 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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