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NPC Generator

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Advanced [show]


Gerard Adley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears loose pants and a collared shirt complete with sweater beneath his coat. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is harsh and unforgiving.

History: He got into the Map Maker business at a young age. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's looking for his big break; and his spouse's relatives view him with great suspicion

Flaws: Antagonistic, Disease. Bonds: Job, Adventurer, Family. Occupation: Map Maker

Voice: Dutch accent

Attributes [hide]

Gerard Adley, Male Human Barbarian 5
Medium (6'3") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 26 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 7 (-2)16 (+3) 14 (+2)18 (+4)
Skills Religion +6
Senses Passive Perception 12
Languages Common, Druidic, Giant, Goblin
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp. Violet garnet (1200 gp). White opal (500 gp). Black pearl (1200 gp). Rhodochrosite (11 gp).


Social Check DCs


Tricking Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across her face, she likes to wear pastel tank tops with brown skirt. Her brown fur is thinning but still full. Her green eyes dart from person to person to random spaces in the air.

Personality: Tricking is depressed about a lot of things. She tends to be a nihilist. She always tries to repair and not replace. It was this mentality that drove her into the Glassblower business.

History: Born in the north to a Glassblower, Tricking learned a great deal about her father's area of expertise. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.

Motivation: Regain custody of her son; and her relatives are trying to arrange a marriage

Ideals: Persistence. Flaws: Depressed. Bonds: Job, Rich, Family. Occupation: Glassblower

Voice: Pirate accent

Attributes [hide]

Tricking Shore, Female Tabaxi Fighter 2
Medium (6'5") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 12 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 8 (-1)7 (-2) 16 (+3)16 (+3)
Skills Persuasion +5, Religion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 280 gp.


Social Check DCs


Shax Sanity, Female Tiefling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a green vest with golden trim over her white shirt. Her blue leather gloves and pants are well-kept, and her green boots flare out at the collars. She has styled her black hair well, parting it to the right. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is frequently practicing swordplay.

History: She was born in the east. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Shax took refuge in the ruined castle and found the beat up longbow and armor she uses now. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and she's repulsed by the pc

Ideals: Logical. Flaws: Antagonistic. Bonds: Immigrant, Military, Nature. Occupation: Performer

Voice: Timid voice

Attributes [hide]

Shax Sanity, Female Tiefling Expert 5
Medium (5'4") Tiefling, Lawful Evil (CR 5)
Armor Class 13
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)16 (+3) 12 (+1)19 (+4)
Skills Acrobatics +6, History +6
Senses Passive Perception 11
Languages Common, Sylvan, Giant, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +6

Possessions: 1000 sp. Violet garnet (900 gp). Eye agate (14 gp).


Social Check DCs


Damaia Glory, Female Tiefling [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears green robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a warhammer, but if one is not available she will default to her ceremonial dagger. Her purple hair is knotted and matted. Her black eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. Her job bores her to no end. She has decided to make it more interesting.

History: Born to a pair of adventurers, Damaia grew up listening to her father's many stories. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has dedicated herself to building a better village for her children.

Motivation: She has passion for adventuring and risk.

Ideals: Disciplined. Flaws: Addict. Bonds: Adventurer, Criminal record. Occupation: Shepherd

Voice: High pitched and raspy

Attributes [hide]

Damaia Glory, Female Tiefling Rogue 6
Medium (5'7") Tiefling, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)14 (+2) 15 (+2)15 (+2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Ignan, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 2000 sp.


Social Check DCs

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