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NPC Generator

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Advanced [show]


Alice Blakeley, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears skinny pants and wears a brown and pastel robe with the hood down. Her black hair is lengthy and is close to two feet long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She also is a firm believer in the womanly ideal.

History: She was born in the west, but her parents moved at a very young age to the east. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Stableman work with an outfit from a few towns over. Stableman work suited her well, and with each successful project, she earned more gold and more respect from her peers. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is unsatisfied with her job.

Flaws: Insane, Antagonistic, Impulsive. Bonds: Immigrant, Job. Occupation: Stableman

Voice: Australian accent

Attributes [hide]

Alice Blakeley, Female Human Ranger 1
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)13 (+1) 13 (+1)13 (+1)
Skills Intimidation +3, Survival +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Windy In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has red fur. She wears crescent spectacles with a black brim.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born to loving parents in a slum to the west. In her 12th year, her parents were killed by a goblins raid, leaving Windy alone in the world. After a stint in an orphanage, she was adopted. She has set out to sabotage the competition.

Motivation: She has a rivalry with the Church that dominates her actions; and her name or reputation has been wronged in the past by goblins, and she desires to right it

Ideals: Joker. Flaws: Selfish. Bonds: Poor, Enemies, Job, Religious. Occupation: Apothecary

Voice: Sleepy voice

Attributes [hide]

Windy In the Wind, Female Tabaxi Ranger 5
Medium (6'0") Tabaxi, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 9 (-1)13 (+1) 12 (+1)16 (+3)
Skills History +4, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Blue sapphire (1200 gp). Tiger eye turquoise (7 gp).


Social Check DCs


Georgina Nimblefingers, Female Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears very tight pants and wife beaters, though occasionally she sports a red coat. She sports a flattop hair cut. She wears round tiny glasses practically rammed into her face.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was born to loving parents in a slum to the north. Her mother was a soldier and died while she was still young. Georgina was left her mother's suit of armor and trained in its use and care. Since then, she has sought to make the best of life.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Optimist. Flaws: Impulsive. Bonds: Poor, Military. Occupation: Fisher

Voice: Pronounces difficult words wrong

Attributes [hide]

Georgina Nimblefingers, Female Halfling Ranger 6
Small (2'8") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 52 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 16 (+3)7 (-2) 8 (-1)12 (+1)
Skills Animal Handling +2, Stealth +7
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item.


Social Check DCs


Chenna Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears rags and sports a simple walking cane. She has moderate length brown hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: From birth she was tutored by a cruel and relentless mentor. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Chenna took refuge in the large cave and found the beat up scimitar and armor she uses now. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chenna fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and regain custody of her son

Ideals: Fighting, Joker. Flaws: Insane. Bonds: Poor, Mentor, Nature. Occupation: Animal Trainer

Voice: Excited and jittery

Attributes [hide]

Chenna Greenleaf, Female Halfling Commoner 6
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 13 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)8 (-1) 13 (+1)14 (+2)
Skills Acrobatics +5, History +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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