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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Oda Murnig, Female Gnome [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a tan costume with the symbols of the sun god on her torso. Her blonde hair is smooth and relatively long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She speaks before she thinks and is too direct. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Born in the south to a Gardener, Oda learned a great deal about her father's area of expertise. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg

Flaws: Impulsive, Antagonistic. Bonds: Job, Adventurer. Occupation: Gardener

Voice: Creaky witch voice

Attributes [hide]

Oda Murnig, Female Gnome Aristocrat 4
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 16 (+3)7 (-2) 13 (+1)10 (+0)
Skills Animal Handling +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 2 Thunderstones. 1 Antitoxin.


Social Check DCs


Lone Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing left leg. She is wearing a long, pastel cloak. She sports a flattop fur cut. Her hazel eyes lackadaisically let the world flow into them.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. Recently she has begun working with bootleggers and crooks.

Motivation: Sabotage a competitor; and she has comitted a past crime that haunts her to this day

Flaws: Depressed. Bonds: Immigrant, Rich, Criminal record, Job. Occupation: Fletcher

Voice: Speaks with back of mouth

Attributes [hide]

Lone Timber, Female Tabaxi Commoner 11
Medium (6'5") Tabaxi, True Neutral (CR 11)
Armor Class 9
Hit Points 57 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)13 (+1) 11 (+0)17 (+3)
Skills Deception +7, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1

Possessions: 400 pp. Blue quartz (4 gp). Sard (40 gp). Red spinel (70 gp). Golden yellow topaz (1600 gp). Brown-green garnet (70 gp). Freshwater pearl (4 gp).


Social Check DCs


Dee Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her long blonde hair is drawn into a two foot long braid. She wears large thick round spectacles.

Personality: Dee is depressed about a lot of things. She tends to be a nihilist. She misses her home and complains about the freezing weather, even in summer.

History: Sold as a small child to a necromancer, Dee was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She left for the west, certain she would find work there.

Motivation: She loathes her own lifestyle.

Ideals: Entrepeneur, Gifted. Flaws: Depressed. Bonds: Immigrant, Mentor. Occupation: Performer

Voice: Spits words with contempt

Attributes [hide]

Dee Jamjar, Female Halfling Barbarian 6
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 44 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)10 (+0) 18 (+4)14 (+2)
Skills Medicine +7, Stealth +6
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1000 sp. 1 Minor magic item.


Social Check DCs


Windy Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His whole body is exceptionally muscular. He keeps his yellow fur in a flapper bob. His eyes are yellow and catlike.

Personality: He likes to make people angry or surprised. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He comes from a rich southern family. He found a children's book about a Tabaxi Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and he is greedy

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Rich, Adventurer. Occupation: Fortune-teller

Voice: Sleepy voice

Attributes [hide]

Windy Of Shadows, Male Tabaxi Commoner 10
Medium (5'0") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 53 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)6 (-2) 8 (-1)14 (+2)
Skills History +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3

Possessions: 110 pp. 1 Minor magic item.


Social Check DCs

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