Raam Murder, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 5'3". He wears a robe, a symbol of the sun god around his neck, and a longsword on his belt. He has moderate length black hair. He wears round tiny glasses practically rammed into his face.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. A true patriot, Raam would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was always a brilliant, if unscrupulous mind. When Raam reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Being a Actor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has decided he is irredeemable
Ideals: Fighting, Logical. Flaws: Insane. Bonds: Criminal record, Military. Occupation: Actor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'3") Tiefling, Lawful Evil (CR 7)
Armor Class 8
Hit Points 28 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 7 (-2) | 12 (+1) | 15 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Aquan, Celestial
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2
Possessions: 40 pp.
Semyaza Lust, Female Tiefling [Permalink]
Personal [hide]
Description: This tall, slender woman wears black leather gloves, a black jacket, and tight pants. She wears a broad hat to hide her balding. She is baby faced.
Personality: She is almost excessively polite to everyone, even when angry. She cannot resist a sob story and will often dote over anyone who has one.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Tieflings in the south were limited. She has recently gotten a pet goose that steals things from people.
Motivation: A rival would like her out of the picture; and she has comitted a past crime that haunts her to this day
Ideals: Philantrophist. Flaws: Shy. Bonds: Immigrant, Criminal record, Rich. Occupation: Assassin
Voice: Russian accent
Attributes [hide]
Medium (5'0") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 41 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 800 gp. Peridot (20 gp). Rhodochrosite (9 gp). 1 Minor magic item. 1 Minor magic item.
Eldeth Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: She is lean but muscular and is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft green waves gently in the breeze. Her moppish black hair is in a traditional bowl cut. She has violet eyes and a grey hat with a green feather.
Personality: She is overprotective of those who hire her services. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Marshal arts, while her mother instructed her in etiquette, music and courtly manner. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She has decided she is irredeemable; and seeks redemption
Ideals: Fighting. Bonds: Rich, Guardian, Immigrant, Criminal record. Occupation: Marshal
Voice: Boston accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 220 gp.
Adelard Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man wears a violet tunic with blue highlights, and long brown pants that bunch up around his shoes. His clothes are grease stained in places. His hair, while still mostly white, has prominent grey streaks. His eyes are amber and he is always smoking a pipe.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a ruthless business man, a trait he acquired from his father.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting illithids, the young Adelard began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants revenge against illithids.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Immigrant, Religious, Enemies. Occupation: Gardener
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 29 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Dwarven, Halfling
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 500 gp. Hematite (13 gp).
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