Jabbie Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'5" and likes to wear blue tank tops with yellow pants. His left hand appears badly burned and disfigured. His hair is white and curly. He has green eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He works hard and plays hard.
History: He was born to a criminal king-pin and mafia family He was an athlete and attended two major summer competitions. He never won. Recently he has begun working with bootleggers and crooks.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Athletic. Flaws: Shy, Hedonist. Bonds: Criminal record. Occupation: Crown-heir
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 41 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 12 (+1) | 18 (+4) | 12 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 3 | 3 |
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.
Flogg Barclay, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a white tunic with red highlights, and long black pants that bunch up around his shoes. He carries a battered dagger and tarnished greatsword as well. With bright red hair and a scraggly beard. He has gray eyes and a white hat with a red feather.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a minor phobia of water and hates getting wet.
History: Flogg was born in the west. At a young age he loved to build and create. His mother took him hunting and taught him how to get in the mind of other creatures. He has dedicated himself to building a better trade route.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac
Ideals: Fighting, Persistence. Flaws: Fearful. Bonds: Nature, Adventurer, Criminal record. Occupation: Brewer
Voice: Nasally tone
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 13 (+1) | 8 (-1) | 11 (+0) | 3 (-4) |
Senses Passive Perception 10
Languages Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 50 gp. 1 Chain shirt.
Shadow Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman wears dull pastel sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed ceremonial dagger, just in case. She has red fur. Her green eyes dart from person to person.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Flattery will make her almost putty in your hands.
History: Her parents moved while she was still in utero so she is the first generation to be born here. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Stylist. She left for the south, certain she would find work there.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and further expansion of business
Ideals: Passionate. Flaws: Selfish. Bonds: Immigrant, Job, Debt. Occupation: Stylist
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 15)
Armor Class 12
Hit Points 125 (15d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
Possessions: 300 pp. Rhodochrosite (9 gp). Onyx (40 gp). Aquamarine (1300 gp). Jet (90 gp). Red-brown spinel (90 gp). Golden yellow topaz (1300 gp). Golden yellow topaz (1300 gp). Star ruby (1200 gp). Chalcedony (40 gp). Fiery yellow corundum (1200 gp). Peridot (40 gp). Obsidian (9 gp). Malachite (9 gp). Red spinel (90 gp). Violet garnet (1300 gp). Violet garnet (1300 gp). Azurite (9 gp). Moonstone (40 gp).
Cloak In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a pastel suit, yellow shirt, and tan tie. He is portly but not overly obese. His beige fur is lengthy and is close to two feet long. He has a dull look in his hazel eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is able to make almost anything out of random pieces of junk.
History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After months of barely getting by, Cloak managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: Balancing his hectic life and new Layabout responsibilities is difficult; and wants to open a new tavern
Ideals: Philantrophist, Gifted. Bonds: Rich, Criminal record, Job. Occupation: Layabout
Voice: High pitched, excited
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Neutral (CR 14)
Armor Class 14
Hit Points 69 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 18 (+4) | 14 (+2) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Ignan, Gnoll
Attacks Melee +9 / 4d6+4, Ranged +9 / 4d6+4, Grapple +4
Possessions: 1000 gp. Aquamarine (900 gp). Deep blue spinel (900 gp). Tourmaline (70 gp). Red-brown spinel (70 gp). Moss agate (10 gp). 1 Medium magic item.
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