Dagger Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'10" and wears loose pants and a collared shirt complete with sweater beneath his coat. His right hand appears badly burned and disfigured. His black fur is knotted and matted. His yellow eyes dart from person to person.
Personality: He is a hateful person. He taunts others and blames them for his problems. He takes great joy in being the best Merchant in town.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Dagger abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. After a long history of fighting, Dagger and his spouse have recently divorced.
Motivation: He is compelled to act according to his religious beliefs; and he's looking for his big break
Flaws: Antagonistic. Bonds: Job, Religious, Adventurer. Occupation: Merchant
Voice: Relaxed voice
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Evil (CR 5)
Armor Class 14
Hit Points 20 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 18 (+4) | 11 (+0) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40000 cp. 1 Masterwork Artisan’s tools. 1 Masterwork Musical instrument.
Vonbin Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.
Personality: Confrontational and typically high on some drug or another. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His first spouse was a Animal Trainer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He used his abilities to trick people and travel the world for free.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Entrepeneur. Flaws: Addict. Bonds: Family, Religious, Criminal record. Occupation: Body Guard
Voice: Boston accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 200 gp. Golden pearl (100 gp). Pink pearl (100 gp). Coral (100 gp).
Gruk Everly, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a white cloak and cross-gartered brown stockings. His chestnut hair, when down, is lengthy. He tend to wears goggles to shield his eyes.
Personality: Eccentric and domineering, Gruk will drive conversation. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Gruk was left his mother's suit of armor and trained in its use and care. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He wants to get laid; and he wants nothing more than to rejoin the army
Ideals: Extrovert, Logical. Flaws: Shy. Bonds: Military, Has a crush. Occupation: Sculptor
Voice: Switch between two voices
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 1 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 6 (-2) | 5 (-3) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +3
Possessions: Just what you see.
Curran Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a simple white robe with pastel stripes complete with hood. His white hair is thinning but still full. His eyes are likewise violet.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He believes the world needs to unite to get rid of gnolls once and for all.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Curran has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Flaws: Antagonistic, Disease, Insomniac. Bonds: Poor, Enemies. Occupation: Masseuse
Voice: Switch between two voices
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 10)
Armor Class 15
Hit Points 61 (10d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 19 (+4) | 12 (+1) | 18 (+4) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Terran, Aquan, Abyssal
Attacks Melee +3 / 3d6-1, Ranged +8 / 3d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 50 pp. Malachite (15 gp). Jade (80 gp). Golden yellow topaz (1400 gp). Blue sapphire (1500 gp). Violet garnet (1400 gp). Citrine (60 gp). Azurite (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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