Margery Alton, Female Human [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care, and she perpetually has her shortbow ready. She has silver hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Cocky and sure of herself, she believes she is the best Map Maker born in the past three hundred years. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Born in the south her family was never financially stable. She was an apprentice working in her father's forge. She has since lost track of the people in her past.
Motivation: An old rival family wants her found.
Ideals: Fighting. Bonds: Job, Family, Poor. Occupation: Map Maker
Voice: Can't modulate volume
Attributes [hide]
Medium (4'10") Human, True Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 320 gp.
Raer Eathalena, Male Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a tan cloak and cross-gartered white stockings. His long blonde hair is drawn into a two foot long braid. He has gleaming, smiling amber eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He also hits on women, regardless of circumstances.
History: When he was but 4 years old his parents immigrated from the east. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Raer took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To share knowledge with the world; and wants his loneliness to end
Ideals: Joker, Logical. Bonds: Has a crush, Immigrant, Nature. Occupation: Tanner
Voice: Sore throat, cough
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 8 (-1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 90 gp.
Uraim Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his morningstar. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his gray eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He takes great joy in being the best Layabout in town.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was taken from his home at a very young age. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Gifted. Flaws: Mundane. Bonds: Job, Slave. Occupation: Layabout
Voice: Farmer accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 8
Hit Points 20 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 6 (-2) | 11 (+0) | 12 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
Possessions: 4000 cp.
Richard Ryland, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is typically in his Navigator uniform. With bright blonde hair and a scraggly beard. His eyes are brown and he is always smoking a pipe.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern.
Ideals: Athletic, Joker, Gifted. Flaws: Disease. Bonds: Job. Occupation: Navigator
Voice: Scratchy, weak
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 37 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: 300 gp. Freshwater pearl (6 gp). Deep green spinel (130 gp). Deep blue spinel (1000 gp). 1 Minor magic item.
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