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NPC Generator

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Ahinar Iranapha, Female Elf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Elves. Her skin is light but she possesses many yellow ritualistic tattoos. She tends to wear a tan poncho over her likewise colored trousers and shirt. She has styled her black hair well, parting it to the left. Her brown eyes have a joyful gleam in them most of the time.

Personality: Her tongue was cut out and she uses sign language. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She got into the Mercenary business at a young age. Ahinar liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Wants to raise her children well; and to unite with her sister

Ideals: Joker. Flaws: Disease. Bonds: Job, Nature, Family. Occupation: Mercenary

Voice: Speaks with lips pursed

Attributes [hide]

Ahinar Iranapha, Female Elf Ranger 3
Medium (5'5") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)12 (+1) 11 (+0)18 (+4)
Skills History +3, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp. White opal (600 gp). Eye agate (9 gp).


Social Check DCs


Raam Righteous, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 5'10", this man does not wear sleeves and tends to eschew shirts when he can avoid it. He has styled his white hair well, parting it to the right. He is baby faced.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He always tries to repair and not replace. It was this mentality that drove him into the Sailor business.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sailor arts, while his father instructed him in etiquette, music and courtly manner. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He hasn't been sleeping well lately.

Motivation: He loathes his own lifestyle; and he has passion for adventuring and risk

Ideals: Persistence. Flaws: Insomniac, Depressed. Bonds: Rich, Adventurer. Occupation: Sailor

Voice: Old Prospector

Attributes [hide]

Raam Righteous, Male Tiefling Wizard 8
Medium (5'10") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 28 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)18 (+4) 15 (+2)19 (+4)
Skills Animal Handling +5, Religion +7
Senses Passive Perception 12
Languages Common, Terran, Abyssal, Elven, Giant
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15443320000

Possessions: 400 gp. Red-brown spinel (140 gp). Freshwater pearl (6 gp).


Social Check DCs


Ahrim Blame, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and sports empty pouches on his belt. His silver hair is drawn into a tight pony tail with a clover scrunchie. His gold eyes peer out from beneath his deerstalker black hat.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in a small mountains village. Cursed with vampirism at a very young age, Ahrim has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: He's looking for his big break; and to reunite with his old friends

Flaws: Insomniac, Fearful, Disease. Bonds: Nature, Adventurer. Occupation: Cartwright

Voice: Switch between two voices

Attributes [hide]

Ahrim Blame, Male Tiefling Sorcerer 4
Medium (5'9") Tiefling, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)16 (+3) 13 (+1)14 (+2)
Skills Deception +4, Insight +3
Senses Passive Perception 11
Languages Common, Druidic, Halfling, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: 500 gp.


Social Check DCs


Zepar Merit, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft pastel waves gently in the breeze. His purple hair is drawn into a tight pony tail with a rose scrunchie. His eyes are silver and he is always smoking a pipe.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Zepar lived on a farm with his father, near the main road leading to a nearby town. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He is compelled to act according to his religious beliefs; and money/treasure

Flaws: Antagonistic. Bonds: Rich, Mentor, Family, Religious. Occupation: Baker

Voice: Old thin voice

Attributes [hide]

Zepar Merit, Male Tiefling Fighter 4
Medium (6'6") Tiefling, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)11 (+0) 17 (+3)18 (+4)
Skills Medicine +5, Persuasion +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 22000 sp.


Social Check DCs

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