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NPC Generator

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Advanced [show]


Rolen Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears suspenders and yellow workpants. His shirt is green, and he wears a heavy yellow leather apron most of the time. His hair is long and red with streaks of golden, and is pulled back with small yellow clips. His beard is golden, braided, and well cared for. His amber eyes peer out from beneath his wide-brimmed yellow hat.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He enjoys reading and quiet.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He now owns his own business.

Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to open a new tavern

Ideals: Gifted, Logical. Bonds: Rich, Job, Enemies. Occupation: Bricklayer

Voice: Scratchy, weak

Attributes [hide]

Rolen Floshem, Male Half-Elf Warlock 5
Medium (5'4") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)11 (+0) 14 (+2)9 (-1)
Skills Animal Handling +5, Religion +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 700 gp.


Social Check DCs


Fragrant Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She likes to wear pastel tank tops with white skirt. Her fur is yellow and very short. Her copper eyes dart from person to person to random spaces in the air.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.

Motivation: Wants to work out more often; and money/treasure

Ideals: Athletic, Justice, Joker. Flaws: Disease. Bonds: Rich. Occupation: Marshal

Voice: Australian accent

Attributes [hide]

Fragrant Mist, Female Tabaxi Commoner 6
Medium (5'5") Tabaxi, Neutral Good (CR 6)
Armor Class 12
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)9 (-1) 12 (+1)12 (+1)
Skills Animal Handling +4, Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp.


Social Check DCs


Peter Charlton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He dresses in collared shirts and wears a proper scarf over his head. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes peer out from beneath his small grey hat.

Personality: He can speak with the recently deceased. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in the north, but his parents moved at a very young age to the south. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He used his abilities to trick people and travel the world for free.

Motivation: Doesn't want to be a Hunter and was forced into it by his family; and to reunite with his absent father

Ideals: Gifted. Flaws: Impulsive. Bonds: Immigrant, Criminal record, Family. Occupation: Hunter

Voice: American accent

Attributes [hide]

Peter Charlton, Male Human Adept 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 8
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 14 (+2)7 (-2) 9 (-1)12 (+1)
Skills Insight +1, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp. Lapis lazuli (12 gp).


Social Check DCs


Ermina Thorton, Female Half-Elf [Permalink]

Personal [hide]

Description: She tends to wear a large yellow jacket. She is portly but not overly obese. Her auburn hair is slicked back into a classic pompadour. She has brown eyes and a yellow hat with a brown feather.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Ermina is combative with any and all who dare try her patience in the slightest.

History: Ermina was raised in a hard working conservative environment. When Ermina reached her early adolescence her Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and she doesn't get along with people that don't share her tastes

Ideals: Justice, Impeccable. Flaws: Mundane. Bonds: Job, Military. Occupation: Animal Trainer

Voice: High pitched and raspy

Attributes [hide]

Ermina Thorton, Female Half-Elf Aristocrat 5
Medium (5'6") Half-Elf, Neutral Evil (CR 5)
Armor Class 14
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 9 (-1)13 (+1) 9 (-1)16 (+3)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 200 gp.


Social Check DCs

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