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NPC Generator

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Advanced [show]


Rolf Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears just a yellow suit. He has a moderate pudge and is not very fit. His white hair is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He comes from a rich northern family. A few years later when the east was not economically sound they moved to his current location. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: To clean up the streets; and he wants revenge against orcs

Ideals: Optimist. Bonds: Rich, Immigrant, Enemies, Guardian. Occupation: Barber

Voice: Ums and uhs a lot

Attributes [hide]

Rolf Ray, Male Half-Elf Sorcerer 5
Medium (5'11") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills Athletics +5, Deception +4
Senses Passive Perception 11
Languages Common, Elven, Goblin, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 40000 cp.


Social Check DCs


Criella Murder, Female Tiefling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is wearing colorful clothing, dressed as a Mason. She sports a flattop hair cut. Her eyes are black and she is always smoking a pipe.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She would rather hide behind her crafts than deal with other people.

History: Born in the west to a Mason, Criella learned a great deal about her father's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mason. By chance she met her brother recently and the two have been together since.

Motivation: Sabotage a competitor.

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Job, Family. Occupation: Mason

Voice: Deep voice with rolling R's

Attributes [hide]

Criella Murder, Female Tiefling Druid 7
Medium (4'9") Tiefling, Lawful Evil (CR 7)
Armor Class 13
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)8 (-1) 12 (+1)13 (+1)
Skills Acrobatics +6, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 300 gp.


Social Check DCs


Roondar Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'2", this man wears rags and sports a simple walking cane. He wears a feathered hat to cover his moderate length blonde hair. He has violet eyes and a blue hat with a grey feather.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to loving parents in a slum to the east. He took every job he could get his hands on, but the opportunities for Gnomes in the east were limited. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roondar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Fighting. Flaws: Impulsive. Bonds: Poor, Job, Immigrant, Criminal record. Occupation: Layabout

Voice: Laughs frequently while speaking

Attributes [hide]

Roondar Shadowcloak, Male Gnome Aristocrat 11
Small (3'2") Gnome, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 45 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)11 (+0) 10 (+0)11 (+0)
Skills Animal Handling +4, Performance +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: 1400 gp. Jasper (40 gp). Moss agate (10 gp). Fiery yellow corundum (1300 gp).


Social Check DCs


Tricking In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears a brown coat over a pastel low-cut shirt, and a Stetson hat upon his head. He has moderate length white fur. His eyes are a pleasant amber.

Personality: His tongue was cut out and he uses sign language. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a pair of big game hunters, but was frequently ill as a child. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. During his travels, Tricking and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Tricking discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Tricking fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and several ex partners dislike his way of doing things and want revenge

Flaws: Disease. Bonds: Adventurer, Criminal record, Enemies. Occupation: Mercenary

Voice: Eastern European accent

Attributes [hide]

Tricking In the Wind, Male Tabaxi Warrior 10
Medium (5'0") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 52 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 11 (+0)8 (-1) 6 (-2)14 (+2)
Skills Investigation +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +8 / 3d6+4, Grapple +4

Possessions: Jasper (80 gp). Chrysoprase (80 gp). Jet (120 gp). Brown-green garnet (120 gp). Deep blue spinel (1100 gp).


Social Check DCs

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