Serpent Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: A 4'11" northern woman, she is renowned for her bright brown dresses and hats. She has styled her beige fur well, parting it to the right. She wears round tiny glasses practically rammed into her face.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born to a pair of big game hunters, but was frequently ill as a child. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Engraver. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Further expansion of business; and revenge
Ideals: Justice. Flaws: Shy, Disease. Bonds: Job, Enemies. Occupation: Engraver
Voice: Irish accent
Attributes [hide]
Medium (4'11") Tabaxi, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 80 (10d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 15 (+2) | 7 (-2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: 12000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oriel Emsworth, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft black waves gently in the breeze. Her long blonde hair is drawn into a two foot long braid. Her eyes, though not visible through her cowl, are green.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She takes great joy in being the best Weaver in town.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She worked as a nervous Weaver and found it very stressful. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Balancing her hectic life and new Weaver responsibilities is difficult.
Flaws: Disease, Insomniac. Bonds: Rich, Adventurer, Job. Occupation: Weaver
Voice: Dark and ominous
Attributes [hide]
Medium (4'8") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Sylvan, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 130 gp.
Griselda Whitby, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is wearing a tight grey one piece outfit complete with pants, hood, and a cape. She has shaved her head bald. Her eyes are a pleasant violet.
Personality: Griselda wants to be seen as a stoic, levelheaded, noble Ranger, so she tries to act the part. She does a good job, for the most part... She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Born in the south to a Tailor, Griselda learned a great deal about her father's area of expertise. When money was particularly tight she was walking through alleys when she overheard a Tailor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To prove her worth to the world; and sabotage a competitor
Ideals: Disciplined. Flaws: Antagonistic, Impulsive. Bonds: Job, Poor. Occupation: Tailor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Goblin, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. Malachite (4 gp). 1 Darkwood Shield.
Hethress Umbyrphrael, Female Dragonborn [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She wears a small hat to hide her balding. She has red eyes and a green hat with a black feather.
Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She comes from a rich southern family. Her father had invested heavily in several trade routes and wanted her to inherit them. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: To reunite with her old friends.
Ideals: Artistic, Philantrophist. Bonds: Adventurer, Rich. Occupation: Barkeep
Voice: Timid voice
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 8)
Armor Class 12
Hit Points 39 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +6
Possessions: 1100 gp.
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