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NPC Generator

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Advanced [show]


Naal Meliamne, Male Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'9" has a big stupid grin on his face most of the time. He typically wears a sleeveless long coat of deep blue leather and dull green iron scale mail. His moppish blonde hair is in a traditional bowl cut. His eyes are green and catlike.

Personality: He hates Elves with a passion. As such he is filled with self loathing. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a criminal king-pin and mafia family Naal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Naal decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is a bit of a kleptomaniac; and to prove his worth to the world

Flaws: Racist, Impulsive, Secretive. Bonds: Criminal record, Rich. Occupation: Locksmith

Voice: Relaxed voice

Attributes [hide]

Naal Meliamne, Male Elf Warrior 13
Medium (4'9") Elf, Lawful Evil (CR 13)
Armor Class 14
Hit Points 79 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 10 (+0)11 (+0) 13 (+1)11 (+0)
Skills Religion +4, Stealth +8
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +8 / 4d4+4, Grapple +4

Possessions: 2000 gp. Brown-green garnet (120 gp). Violet garnet (1600 gp). Alexandrite (1600 gp). Moss agate (15 gp). Smoky quartz (20 gp). Sard (20 gp). Aquamarine (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zedaar Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a green coat. He carries with him a set of maces on his belt, each one with a aquamarine on the hilt. His crest is rusty and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Prone to second guessing himself, he comes off as nervous. He is a great chef.

History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Zedaar took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Revenge; and to get a good night's sleep

Ideals: Fighting, Gifted. Flaws: Insomniac, Shy, Disease. Occupation: Animal Trainer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Zedaar Daardendrian, Male Dragonborn Bard 3
Medium (6'7") Dragonborn, True Neutral (CR 3)
Armor Class 9
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 8 (-1)15 (+2) 14 (+2)16 (+3)
Skills Acrobatics +1, History +4
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 100 gp.


Social Check DCs


Halander Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: This man is constantly adorned with expensive silk clothing, often dyed in bright red and white, and wears rings and necklaces with large, colorful gems, and sports empty pouches on his belt. His blonde hair is still thick. His hazel eyes peer out from beneath his deerstalker red hat.

Personality: He acts crazy and hedonistic. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a criminal king-pin and mafia family Halander was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Halander decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He inherited the family business which he has now maintained for 15 years.

Motivation: Sabotage a competitor.

Ideals: Justice. Flaws: Hedonist. Bonds: Rich, Criminal record, Job. Occupation: Unemployed

Voice: Hollow voice

Attributes [hide]

Halander Deephollow, Male Halfling Bard 2
Small (3'0") Halfling, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)11 (+0) 15 (+2)9 (-1)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 250 gp. 1 Chain shirt.


Social Check DCs


Shane Marston, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many pastel ritualistic tattoos. He likes to wear ponchos typically of a light grey in addition to tight pants. His hair, while still mostly brown, has prominent grey streaks. He has violet eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born at the edge of vast forest. Over the years he perfected his riding and shooting skills. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: To share knowledge with the world; and he has money and likes to spend it

Ideals: Logical. Flaws: Shy. Bonds: Nature, Adventurer, Rich. Occupation: Jeweler

Voice: Spits words with contempt

Attributes [hide]

Shane Marston, Male Human Rogue 1
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 12 (+1)9 (-1) 12 (+1)14 (+2)
Skills Acrobatics +1, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 60 gp. Malachite (6 gp).


Social Check DCs

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