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Advanced [show]


Fulbar Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce green eyes like to dwell on things.

Personality: Overbrimming with self-confidence, Fulbar isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mortician arts, while his father instructed him in etiquette, music and courtly manner. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He tends to his Mortician job now, and dutifully fulfills any obligations he has.

Motivation: Money/treasure.

Ideals: Impeccable, Entrepeneur. Bonds: Job, Rich. Occupation: Mortician

Voice: Low range voice

Attributes [hide]

Fulbar Shadowquick, Male Halfling Ranger 3
Small (3'0") Halfling, Chaotic Good (CR 3)
Armor Class 14
Hit Points 22 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)17 (+3) 15 (+2)8 (-1) 11 (+0)13 (+1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 2100 sp.


Social Check DCs


Arnold Hallewell, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he sports brown clothing, slightly heavier than average wear. His blonde hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He snorts whenever he laughs or is feeling confident. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Arnold was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Arnold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A deep hatred of orcs; and someone believes him a fraud

Flaws: Impulsive. Bonds: Poor, Adventurer, Enemies. Occupation: Painter

Voice: Strong lisp

Attributes [hide]

Arnold Hallewell, Male Human Druid 2
Medium (6'4") Human, Neutral Evil (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)8 (-1) 10 (+0)11 (+0)
Skills Perception +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 90 gp. Star rose quartz (20 gp). 1 Masterwork Light wooden shield.


Social Check DCs


Mamnen Judgment, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He wears a black costume with the symbols of luck on his torso. He has done his best to style his white hair to look like a famous performer. His eyes, though not visible through his cowl, are gold.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does not trust anyone and sleeps with one eye open.

History: He is a Chromatic Dragon in disguise. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.

Motivation: He doesn't get along with people that don't share his tastes; and he's looking for his big break

Ideals: Philantrophist, Impeccable. Flaws: Insomniac. Bonds: Adventurer, Debt. Occupation: Bowyer

Voice: Relaxed voice

Attributes [hide]

Mamnen Judgment, Male Tiefling Ranger 6
Medium (5'10") Tiefling, Neutral Good (CR 6)
Armor Class 13
Hit Points 56 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)12 (+1) 7 (-2)14 (+2)
Skills Perception +1, Religion +4
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 gp. Alexandrite (200 gp). Rhodochrosite (14 gp). Rose (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Makaria Luck, Female Tiefling [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright green and brown, and wears rings and necklaces with large, colorful gems. She has a slight overbite and is overall scrawny. She keeps her silver hair in a flapper bob. Her red unseeing eyes seem to look past you.

Personality: Calm and collected, she is a well trained Mortician. She enjoys reading and quiet.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her mother was a mechanic, and taught her how to fix just about anything. She ran away from her former home and has been making her living as a Mortician for the past few years.

Motivation: She's repulsed by the PC.

Ideals: Logical, Persistence. Flaws: Disease, Antagonistic. Bonds: Rich, Job. Occupation: Mortician

Voice: Breathy voice

Attributes [hide]

Makaria Luck, Female Tiefling Monk 5
Medium (5'0") Tiefling, Neutral Evil (CR 5)
Armor Class 10
Hit Points 6 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 4 (-3)19 (+4) 11 (+0)17 (+3)
Skills Nature +7, Stealth +3
Senses Passive Perception 10
Languages Common, Goblin, Orc, Terran, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 2000 sp. Moonstone (70 gp). Star ruby (1500 gp). Deep blue spinel (1300 gp). Banded agate (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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