Armara Charity, Female Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her dark red hair is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She uses divination through singing.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her druidic abilities were realized during a raid on her village. She is untrained/undisciplined, which makes her dangerous.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Ideals: Gifted. Flaws: Insane, Emotional. Bonds: Poor, Religious. Occupation: Barber
Voice: Loud with bravado
Attributes [hide]
Medium (5'7") Tiefling, Lawful Good (CR 6)
Armor Class 10
Hit Points 39 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 16 (+3) | 7 (-2) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Spear Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries with him a set of falchions on his belt, each one with a ruby on the hilt. His long cinnamon fur is drawn into a two foot long braid. His eyes, though not visible through his cowl, are amber.
Personality: He will rave to anyone who will listen. He is lazy and tries to find solutions quickly.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His family was turned out during the war. He and his family wandered east to less war torn lands. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is greedy; and money/treasure
Ideals: Fighting. Flaws: Insane, Lazy, Mundane, PTSD. Bonds: Rich. Occupation: Servant
Voice: Posh accent
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Good (CR 5)
Armor Class 10
Hit Points 43 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 11 (+0) | 15 (+2) | 9 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
Possessions: 2000 sp. Hematite (16 gp). Jasper (30 gp). Azurite (16 gp). Malachite (16 gp). 1 Minor magic item.
Gildmak Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is golden and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in a small village he learned the ways of the warrior from his father. Brilliant and gifted he never wanted to apply himself. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Doesn't want to be a Brewer and was forced into it by his family; and to unite with his sister
Ideals: Optimist, Fighting, Gifted. Flaws: Disease. Bonds: Family. Occupation: Brewer
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 11 (+0) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 2 |
Possessions: 7000 cp. 1 Masterwork Common Melee.
Mastema Clandestine, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears green painted combat armor at almost all times. Her blue hair is braided into rings. She wears crescent spectacles with a black brim.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was born several months after her mother was called into army service. A freak accident while working with her Bowyer mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She wants nothing more than to rejoin the army; and she is wracked by social anxiety
Flaws: Antagonistic, Fearful, Disease. Bonds: Military. Occupation: Sailor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'9") Tiefling, Lawful Neutral (CR 15)
Armor Class 12
Hit Points 73 (15d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 8 (-1) | 17 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal, Goblin, Druidic
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 0 | 2 | 1 | 1 | 1 |
Possessions: 600 pp. Rock crystal (30 gp). Silver pearl (80 gp). Onyx (30 gp). Canary diamond (7000 gp). Alexandrite (800 gp). Pink pearl (80 gp). Deep blue spinel (800 gp). Violet garnet (800 gp). Deep blue spinel (800 gp). Amethyst (80 gp). Tourmaline (80 gp). Black pearl (800 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

