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NPC Generator

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Advanced [show]


Armara Severity, Female Tiefling [Permalink]

Personal [hide]

Description: She wears an entirely green suit with brown socks and a vest with buckled shoes. She has a moderate pudge and is not very fit. Her hair is greying and her face has many wrinkles. Her eyes are a pleasant black.

Personality: Stoic and calm, she prefers to meditate than take action. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the north to a Sailor, Armara learned a great deal about her father's area of expertise. A gifted student she started as a Laborer, but she got bored and became a Sailor. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: She has decided she is irredeemable; and balancing her hectic life and new sailor responsibilities is difficult

Ideals: Disciplined. Bonds: Enemies, Job, Guardian, Criminal record. Occupation: Sailor

Voice: German accent

Attributes [hide]

Armara Severity, Female Tiefling Cleric 3
Medium (6'5") Tiefling, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)8 (-1) 12 (+1)6 (-2)
Skills Medicine +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 2200 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Everard Stafford, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is renowned for his bright grey suits and hats. He has dyed his greying red hair a little too much giving a sharp red color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is almost excessively polite to everyone, even when angry. He is frequently practicing swordplay.

History: Gifted from a young age, Everard studied abroad. Brilliant and gifted he never wanted to apply himself. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Ideals: Gifted, Persistence. Flaws: Shy, Insane. Bonds: Military. Occupation: Miller

Voice: Relaxed voice

Attributes [hide]

Everard Stafford, Male Human Rogue 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)14 (+2) 12 (+1)10 (+0)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Abyssal, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 700 sp.


Social Check DCs


Bertram Ansley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His brown hair is knotted and matted. He has amber eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He enjoys reading and quiet.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was a mechanic, and taught him how to fix just about anything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Logical, Persistence. Flaws: Antagonistic. Bonds: Rich, Immigrant. Occupation: Sculptor

Voice: Sighs a lot, exhausted

Attributes [hide]

Bertram Ansley, Male Human Cleric 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)12 (+1) 16 (+3)14 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 110 gp. Sard (50 gp).


Social Check DCs


Bertram Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light violet in addition to tight pants. He is bristling with hidden weapons, mostly daggers and quarterstaffs. His long golden hair reaches down to his waist. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Flattery will make him almost putty in your hands.

History: Bertram was born in the east. At a young age he loved to build and create. He was an apprentice working in his mother's forge. Recently he has begun working with bootleggers and crooks.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Persistence. Flaws: Selfish. Bonds: Criminal record, Job, Debt. Occupation: Gardener

Voice: Rhymes sentences (sorry)

Attributes [hide]

Bertram Iranapha, Male Half-Elf Bard 7
Medium (5'11") Half-Elf, True Neutral (CR 7)
Armor Class 13
Hit Points 44 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)12 (+1) 13 (+1)9 (-1)
Skills Investigation +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 200 gp.


Social Check DCs

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