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NPC Generator

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Advanced [show]


Hugolina Gracey, Female Human [Permalink]

Personal [hide]

Description: A 4'9" northern woman, she wears a tight fitting brown shirt and pants. Her long black hair reaches down to her waist. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She plays an instrument quite well.

History: Gifted from a young age, Hugolina studied abroad. She was an athlete and attended two major summer competitions. She never won. She got away from her former life and has fallen to alcoholism.

Motivation: Her religion dominates her actions; and wants to work out more often

Ideals: Artistic, Gifted, Athletic. Flaws: Addict, Terse. Occupation: Armorer

Voice: Sensual and smooth

Attributes [hide]

Hugolina Gracey, Female Human Warrior 8
Medium (4'9") Human, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 71 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 15 (+2)10 (+0) 13 (+1)11 (+0)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +7 / 2d10+4, Grapple +4

Possessions: 60 pp. Black star sapphire (1400 gp). Black pearl (1100 gp). Lapis lazuli (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aelar Sylvaranth, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs and is in decent physical shape. His brown hair, when down, is lengthy. His brown eyes are passionate and lively.

Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Aelar was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has drifted from career to career and currently works as a Locksmith.

Motivation: An old rival family wants him found; and doesn't want to be a locksmith and was forced into it by his family

Ideals: Optimist. Bonds: Poor, Job, In love, Family. Occupation: Locksmith

Voice: Jittery and nervous

Attributes [hide]

Aelar Sylvaranth, Male Half-Elf Aristocrat 1
Medium (5'11") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)12 (+1) 14 (+2)9 (-1)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 300 sp.


Social Check DCs


Sindri Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a blue and green handkerchief worn on his left side, and he perpetually has his whip ready. He has shaved his head bald. His fierce violet eyes like to dwell on things.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: Sindri was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Carpenter they were divorced and he won custody of their daughter. He worked as a Sellsword, and he later adopted a second daughter.

Motivation: To be a Carpenter again; and to unite with his brother

Ideals: Fighting, Artistic. Bonds: Family, Poor, Job. Occupation: Sellsword

Voice: Booming voice

Attributes [hide]

Sindri Daergel, Male Gnome Aristocrat 3
Small (3'7") Gnome, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 15 (+2)16 (+3) 17 (+3)16 (+3)
Skills Acrobatics +2, Deception +5
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Infernal, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +5

Possessions: 3000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Andram Anguish, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his scimitar. His blue hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He takes great joy in being the best Bellfounder in town.

History: The child of southern immigrants he idolized his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. In the meantime he has taken over work as a Bellfounder and occasionally as a mercenary.

Motivation: Regain custody of his daughter; and an old rival family wants him found

Bonds: Job, Immigrant, Adventurer, Family. Occupation: Bellfounder

Voice: Ums and uhs a lot

Attributes [hide]

Andram Anguish, Male Tiefling Expert 2
Medium (5'2") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)10 (+0) 17 (+3)16 (+3) 10 (+0)14 (+2)
Skills Deception +4, Stealth +2
Senses Passive Perception 10
Languages Common, Infernal, Orc, Abyssal
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0

Possessions: 2000 cp. White pearl (70 gp). Obsidian (8 gp).


Social Check DCs

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