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NPC Generator

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Advanced [show]


Thervan Iranapha, Male Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He sports blue clothing, slightly heavier than average wear. He wears his hair in dreadlocks. He has gleaming, smiling green eyes.

Personality: He is extraordinarily eccentric. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Thervan was raised in a hard working conservative environment. He worked as a nervous Miller and found it very stressful. He then took over the family business and is one of the better Miller for hire.

Motivation: Sabotage a competitor; and he's attracted to the pc

Ideals: Extrovert. Flaws: Insane. Bonds: Job, Has a crush. Occupation: Miller

Voice: Spanish accent

Attributes [hide]

Thervan Iranapha, Male Elf Bard 3
Medium (5'5") Elf, Chaotic Good (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)10 (+0) 18 (+4)11 (+0)
Skills Medicine +6, Performance +2
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 gp. Red-brown spinel (130 gp). Chrysoberyl (130 gp). Azurite (11 gp). 1 Half-Plate.


Social Check DCs


Quelenna Beitz, Female Half-Elf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'7" has a big stupid grin on her face most of the time. She dresses in yellow turtlenecks beneath a white coat with brown slacks. Her white hair is drawn into a tight pony tail with a dagger scrunchie. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Quelenna speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is skeptical of what others tell her and is slow to trust.

History: She was born several months after her father was called into army service. She was taken as a slave by a traveling circus and forced to perform She is untrained/undisciplined, which makes her dangerous.

Motivation: She doesn't get along with people that don't share her tastes; and she wants nothing more than to rejoin the army

Ideals: Impeccable. Flaws: Insane, Shy. Bonds: Military, Slave. Occupation: Hunter

Voice: Posh accent

Attributes [hide]

Quelenna Beitz, Female Half-Elf Wizard 5
Medium (4'7") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)12 (+1) 10 (+0)13 (+1)
Skills Arcana +4, Athletics +4
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 10000 cp. Red garnet (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cecily Staurheim, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 4'7". She wears baggy grey pantaloons and a brown scarf, and her gloved hand is found clutching a axe. Her red hair is well kept. Her eyes are hazel.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). Days after completing her studies, news broke out that her hometown was attacked by goblins. Cecily was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.

Motivation: She has decided she is irredeemable; and she wants nothing more than to rejoin the army

Flaws: Antagonistic. Bonds: Adventurer, Military, Enemies, Criminal record. Occupation: Detective

Voice: Low range voice

Attributes [hide]

Cecily Staurheim, Female Human Adept 1
Medium (4'7") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)8 (-1) 15 (+2)14 (+2)
Skills Performance +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 2000 cp.


Social Check DCs


Beast Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he very much looks the part of a Butcher. His lavender fur is drawn into a tight pony tail with a card scrunchie. He has gleaming, smiling copper eyes.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He is skeptical of what others tell him and is slow to trust.

History: He was born to a criminal king-pin and mafia family When Beast reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He inherited the family business which he has now maintained for 10 years.

Motivation: He wants revenge against giants; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Shy. Bonds: Job, Enemies, Criminal record, Military. Occupation: Butcher

Voice: Soft and mumbly

Attributes [hide]

Beast Grass, Male Tabaxi Monk 6
Medium (6'2") Tabaxi, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 8 (-1)11 (+0) 14 (+2)11 (+0)
Skills History +3, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 200 gp. Bloodstone (60 gp).


Social Check DCs

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