Aura Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and she perpetually has her sai ready. Her red fur is thinning but still full. She has several tiny jet earrings on each ear.
Personality: She has always had a great fascination with Halfling culture. She is obsessed with her god.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Entrepeneur, Fighting. Flaws: Racist. Bonds: Rich, Religious. Occupation: Barkeep
Voice: Relaxed voice
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Good (CR 6)
Armor Class 10
Hit Points 35 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 15 (+2) | 7 (-2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: Just what you see.
Mardnab Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: She wears a blue tunic with pastel highlights, and long tan pants that bunch up around her shoes. Her auburn hair is heavily combed to the right. Her eyes are likewise gray.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is frequently practicing swordplay.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She inherited the family business which she has now maintained for 15 years.
Motivation: To be a Beggar again; and she is wracked by social anxiety
Ideals: Gifted, Fighting. Flaws: Fearful. Bonds: Job, Military. Occupation: Armorer
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 6)
Armor Class 14
Hit Points 54 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 18 (+4) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 |
Possessions: 900 gp. 1 Full Plate.
Doudra Hashphronyxadyn, Female Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'6", this woman is typically in her Gardener uniform. She keeps her long copper crest kept up in a rat tail. Her eyes are red and she is always smoking a pipe.
Personality: Calm and collected, she is a well trained Gardener. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Doudra was born into a poor family. Growing up, she dreamt of becoming a Barbarian, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Gardener hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has achieved small success as a Gardener.
Motivation: Sabotage a competitor.
Ideals: Optimist. Bonds: Job, In love, Poor, Adventurer. Occupation: Gardener
Voice: American accent
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Theren Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: He wears a blue cloak and cross-gartered green stockings. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a skull on it. His golden hair has been sun bleached extensively. His fierce violet eyes like to dwell on things.
Personality: He is witty, but his monotone delivery comes off as unnerving His job bores him to no end. He has decided to make it more interesting.
History: Theren hails from a village terrorized by illithids. He went to a religious school and was inspired by the priests there in charitable deeds. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Revenge.
Ideals: Joker. Bonds: Adventurer, Criminal record, Enemies, Religious. Occupation: Merchant
Voice: Spits words with contempt
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 68 (13d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Sylvan, Orc
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 3 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 2000 gp. Large well-done wool tapestry (500 gp). A pair of silk slippers encrusted with tiny pearls. (60 gp). Gold and topaz bottle stopper cork (800 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). Old masterpiece painting (600 gp). Silver chalice with lapis lazuli gems (60 gp). Brass mug with jade inlays (500 gp). Gold music box (1000 gp). Sapphire pendant on gold chain (700 gp).
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Their contribution stands as a beacon of hope for all adventurers!


