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NPC Generator

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Advanced [show]


Oblar Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He very much looks the part of a Spice Merchant. He has a moderate pudge and is not very fit. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Oblar was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He has dedicated himself to building a better village for his children.

Motivation: To be a Masseuse again.

Flaws: Insane, Sensitive. Bonds: Job, Adventurer, Poor. Occupation: Spice Merchant

Voice: Sore throat, cough

Attributes [hide]

Oblar Jamjar, Male Halfling Fighter 3
Small (2'11") Halfling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)12 (+1) 15 (+2)16 (+3)
Skills Medicine +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Three Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses like a well dressed Stylist does, and he perpetually has his greatsword ready. His long orange fur is drawn into a two foot long braid. His blue unseeing eyes seem to look past you.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in the north, but his parents moved at a very young age to the east. His father took him hunting and taught him how to get in the mind of other creatures. He has set out to sabotage the competition.

Motivation: To be a Performer again.

Ideals: Fighting. Flaws: Disease. Bonds: Job, Nature, Immigrant. Occupation: Stylist

Voice: pre-pubescent

Attributes [hide]

Three Blossom, Male Tabaxi Aristocrat 1
Medium (5'6") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)10 (+0) 11 (+0)18 (+4)
Skills Animal Handling +2, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Silaqui Ofandrus, Female Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her black hair is greying along the sides and has receded to reveal a widow's peak. Her green eyes lackadaisically let the world flow into them.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Silaqui has worked very hard to control her curse. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She feels that her past leaves her morally obligated to help; and she wants to meet her childhood hero

Ideals: Justice. Flaws: Shy, Disease. Bonds: Poor, Immigrant. Occupation: Barkeep

Voice: Farmer accent

Attributes [hide]

Silaqui Ofandrus, Female Elf Sorcerer 13
Medium (5'1") Elf, Lawful Neutral (CR 13)
Armor Class 12
Hit Points 49 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)18 (+4) 6 (-2)12 (+1)
Skills Investigation +8, Persuasion +5
Senses Passive Perception 8
Languages Common, Elven, Auran, Dwarven, Infernal, Aquan
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16666666400

Possessions: 700 pp. A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). Large well-done wool tapestry (400 gp). Fire opal pendant on a fine gold chain (2200 gp). Gold dragon comb with red garnet eye (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orryn Ningel, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is bristling with hidden weapons, mostly flails and hammers. With a patchy black beard and wild black hair. His amber eyes peer out from beneath his top blue hat.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with his god.

History: Born in a small village he learned the ways of the warrior from his father. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. After months of barely getting by, Orryn managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Seeks redemption.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Criminal record, Religious. Occupation: Shoemaker

Voice: Relaxed voice

Attributes [hide]

Orryn Ningel, Male Gnome Paladin 2
Small (3'6") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 25 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 16 (+3)10 (+0) 17 (+3)13 (+1)
Skills Nature +2, Survival +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 260 gp.


Social Check DCs

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