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NPC Generator

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Advanced [show]


Leaf In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. He sports a flattop fur cut. His eyes are copper.

Personality: Leaf speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is harsh and unforgiving.

History: He was born into a rich family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and he is currently in port desperately looking for someone to get him out

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Adventurer, Slave. Occupation: Junk Dealer

Voice: Mousy voice

Attributes [hide]

Leaf In the Storm, Male Tabaxi Warrior 4
Medium (5'3") Tabaxi, Neutral Good (CR 4)
Armor Class 9
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 15 (+2)13 (+1) 16 (+3)13 (+1)
Skills Arcana +3, Athletics +6
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +6

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gilbert Digby, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a small hat to cover his moderate length blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He takes great joy in being the best Spy in town.

History: He was born into a rich family. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. Due to his spouse's obsession with being a Unemployed they were divorced and he won custody of their daughter. He worked as a Spy, and he later adopted a second daughter.

Motivation: Marry his sister to traveling adventurers; and sabotage a competitor

Ideals: Entrepeneur. Bonds: Guardian, Job, Rich, Family. Occupation: Spy

Voice: Gruff and masculine

Attributes [hide]

Gilbert Digby, Male Human Adept 9
Medium (5'6") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 29 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 10 (+0)12 (+1) 17 (+3)11 (+0)
Skills Intimidation +3, Stealth +5
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +1 / 3d4-2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332100

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cairn Glee, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He has a large green mantle and cape that has been intricately interwoven into his pastel robe. His hair is short and chestnut. He has a dull look in his red eyes.

Personality: He will rave to anyone who will listen. Around other people he will do his best to conceal his emotions and appear jolly.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now travels the world, in search of power and loot.

Motivation: Wants his loneliness to end; and meet up once more with his childhood friend

Flaws: Insane, Shy. Bonds: Military, Adventurer, Has a crush. Occupation: Knight

Voice: Whispers

Attributes [hide]

Cairn Glee, Male Tiefling Ranger 4
Medium (5'1") Tiefling, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)14 (+2) 13 (+1)15 (+2)
Skills Athletics +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 500 gp. Rose (20 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Riswynn Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: Standing 4'1", this woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her long brown hair reaches down to her waist. She has gray eyes and a grey hat with a green feather.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Born to a Stableman, her father struggled to pay the bills. While studying, she fell in love. They married and had a son. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She's looking for her big break.

Ideals: Opinionated, Impeccable. Bonds: Adventurer, Poor, In love. Occupation: Priest

Voice: Squeaky

Attributes [hide]

Riswynn Eversharp, Female Dwarf Aristocrat 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)10 (+0) 9 (-1)7 (-2)
Skills Sleight of Hand +4, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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