Tawna Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: She is renowned for her bright red dresses and hats, and she perpetually has her warhammer ready. Her blonde hair is heavily combed to the left. She wears large thick round spectacles.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Energy wise she seems alert and responsive.
History: Gifted from a young age, Tawna studied abroad. There was a wharf not far from home where she often wandered off to fish. She was granted necromantic powers by her dying brother.
Motivation: Retire the richest woman in the south; and find a way to reverse the transformation of her brother
Ideals: Fighting, Disciplined, Professionalism, Gifted, Entrepeneur. Bonds: Nature. Occupation: Shoemaker
Voice: Gruff and masculine
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Nákra Gladstone, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear white clothing when he does not wear armor. His white hair is cut jaggedly and amateurishly. His eyes are green and he is always smoking a pipe.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He was born to a criminal king-pin and mafia family Brilliant and gifted he never wanted to apply himself. He has never given up on his dancing dream.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Athletic, Artistic, Gifted. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Hunter
Voice: Smooth and feminine
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Terran, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3
Possessions: 170 gp. Chrysoprase (50 gp). Deep green spinel (70 gp).
Mozikth Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brass crest has been sun bleached extensively. His eyes are a pleasant red.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Mozikth is combative with any and all who dare try his patience in the slightest.
History: Mozikth was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 10 years.
Motivation: Balancing his hectic life and new Architect responsibilities is difficult.
Ideals: Fighting, Athletic, Justice. Bonds: Job. Occupation: Architect
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 9)
Armor Class 13
Hit Points 70 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +5
Possessions: Just what you see.
Nuraval Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: He wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time. He has a slight overbite and is overall scrawny. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.
Personality: He is very quiet and rarely speaks above a whisper. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: A powerful brothel owner made him what he is. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Ideals: Philantrophist. Flaws: Shy. Bonds: Mentor, Adventurer, Family. Occupation: Stylist
Voice: Jamaican accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 49 (7d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 16 (+3) | 12 (+1) | 6 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 800 gp. White pearl (140 gp). Amber (140 gp). Star rose quartz (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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