Richard Gracey, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears a well pressed and immaculate suit (or dress). He has a penchant for wearing a ring with an oversized amber on his left hand. His hair is long and golden with streaks of red, and is pulled back with small violet clips. His beard is red, braided, and well cared for. His eyes are green.
Personality: Richard is depressed about a lot of things. He tends to be a nihilist. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was raised by priests from a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and he has money and likes to spend it
Flaws: Depressed. Bonds: Rich, Adventurer, Religious, Mentor. Occupation: Tanner
Voice: Farmer accent
Attributes [hide]
Medium (4'11") Half-Elf, True Neutral (CR 14)
Armor Class 12
Hit Points 97 (14d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Sylvan
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2
Possessions: 2000 gp. Silver comb with moonstones (200 gp). Large well-done wool tapestry (600 gp). Brass mug with jade inlays (600 gp). Jeweled gold crown (3000 gp). Solid gold idol (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Brass mug with jade inlays (600 gp).
Gildmak Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 2'10" has a big stupid grin on his face most of the time. He usually wears his red robe and has his axe always slung over his shoulder. He has dyed his greying golden hair a little too much giving a sharp golden color. He has gleaming, smiling violet eyes.
Personality: He is a Body Guard first and foremost. He believes firmly that knowledge should be universal. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born to a pair of adventurers, Gildmak grew up listening to his mother's many stories. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He's also a talented Cartwright, but doesn't like to broadcast it.
Motivation: Wants to have a good time and be beloved; and balancing his hectic life and new body guard responsibilities is difficult
Ideals: Optimist. Bonds: Job, Rich, Adventurer, Nature. Occupation: Body Guard
Voice: Russian accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 3)
Armor Class 16
Hit Points 21 (3d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 20 (+5) | 13 (+1) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -1 / 1d8-3, Ranged +7 / 1d8+5, Grapple +5
Possessions: 400 gp. Zircon (80 gp). Golden pearl (90 gp). 1 Half-Plate.
Three Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She wears dark leathers with embroidery. Beneath her clothing is a huge mess of scar tissue. She has dyed her greying white fur a little too much giving a sharp white color. Her amber eyes lackadaisically let the world flow into them.
Personality: She is a Junk Dealer first and foremost. She believes firmly that knowledge should be universal. Further she is a bit of a stoner and is frequently out of it.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Three grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Three. She was granted necromantic powers by her dying sister.
Motivation: Balancing her hectic life and new Junk Dealer responsibilities is difficult; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Gifted. Flaws: Addict. Bonds: Slave, Job, Criminal record. Occupation: Junk Dealer
Voice: Smoker's lung
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Evil (CR 6)
Armor Class 9
Hit Points 56 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 14 (+2) | 13 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 110 pp. Blue sapphire (600 gp). Banded agate (5 gp). Jade (150 gp).
Chad Gladstone, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a grey costume with the symbols of magic on his torso. He is tall, broad shouldered and powerfully built. His golden hair is smooth and relatively long. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He comes from a rich northern family. There was a wharf not far from home where he often wandered off to fish. He now mingles about in high society.
Motivation: An old rival family wants him found.
Ideals: Joker. Flaws: Addict. Bonds: Family, Rich, Nature. Occupation: Bounty Hunter
Voice: Raspy
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 160 gp.
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Their contribution stands as a beacon of hope for all adventurers!


