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NPC Generator

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Advanced [show]


Enidda Maekkelferce, Female Gnome [Permalink]

Personal [hide]

Description: She stands about 3'4" and dresses in collared shirts and wears a proper scarf over her head. Her left leg appears badly burned and disfigured. With bright auburn hair. Her face is covered beneath a completely black helmet.

Personality: Stoic and calm, she prefers to meditate than take action. She is frequently practicing swordplay.

History: She was born to loving parents in a slum to the north. Her father was a soldier and died while she was still young. Enidda was left her father's suit of armor and trained in its use and care. Being a Marshal kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Disciplined. Bonds: Poor, Military. Occupation: Marshal

Voice: Sore throat, cough

Attributes [hide]

Enidda Maekkelferce, Female Gnome Cleric 4
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 22 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)11 (+0) 10 (+0)11 (+0)
Skills Athletics +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: Rhodochrosite (15 gp). Blue star sapphire (900 gp). Golden pearl (120 gp). 1 Minor magic item.


Social Check DCs


Trey Barton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears rags and sports a simple walking cane. He has done his best to style his silver hair to look like a famous performer. His eyes are gray and catlike.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Trey was born in the north. At a young age he loved to build and create. His father was a soldier and died while he was still young. Trey was left his father's suit of armor and trained in its use and care. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Ideals: Gifted, Artistic, Persistence. Bonds: Poor, Family, Military. Occupation: Healer

Voice: Old Prospector

Attributes [hide]

Trey Barton, Male Human Barbarian 1
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)10 (+0) 14 (+2)10 (+0)
Skills Arcana +2, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Orsik Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'5". He is dressed in earthy colors with a grey and tan handkerchief worn on his right side, and his gloved hand is found clutching a greataxe. He has styled his white hair well, parting it to the right. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He always tries to repair and not replace. It was this mentality that drove him into the Dyer business.

History: Orsik was born in the north. At a young age he loved to build and create. Orsik was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Orsik decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and sabotage a competitor

Ideals: Opinionated, Persistence. Bonds: Criminal record, Rich, Job. Occupation: Dyer

Voice: Smoker's lung

Attributes [hide]

Orsik Gorunn, Male Dwarf Warrior 1
Medium (4'5") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)8 (-1) 12 (+1)11 (+0)
Skills Athletics +2, Religion +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +1

Possessions: 40 gp.


Social Check DCs


Rûg Hayley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears an entirely black suit with grey socks and a vest with buckled shoes. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a clover on it. With bright brown hair and a scraggly beard. He has gleaming, smiling brown eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. A true patriot, Rûg would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Rûg took refuge in the ruined castle and found the beat up trident and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Regain custody of his son; and a need for knowledge about a nearby landmark

Flaws: Selfish. Bonds: Military, Nature, Adventurer, Family. Occupation: Apothecary

Voice: Rhymes sentences (sorry)

Attributes [hide]

Rûg Hayley, Male Half-Orc Commoner 7
Medium (5'8") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 29 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)12 (+1) 9 (-1)11 (+0)
Skills Persuasion +3, Stealth +3
Senses Passive Perception 9
Languages Common, Orc, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 80 pp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Gold dragon comb with red garnet eye (1700 gp). Large well-done wool tapestry (400 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp).


Social Check DCs

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