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NPC Generator

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Advanced [show]


Soveliss Palomarez, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man likes to wear ponchos typically of a light yellow in addition to tight pants and is in decent physical shape. He has a long golden beard with little hanging trinkets. He tend to wears goggles to shield his eyes.

Personality: Soveliss is depressed about a lot of things. He tends to be a nihilist. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born several months after his mother was called into army service. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better village for his children.

Motivation: A deep hatred of drow; and he wants nothing more than to rejoin the army

Flaws: Depressed, Forgetful. Bonds: Military, Adventurer, Enemies. Occupation: Fisher

Voice: Sounds elderly

Attributes [hide]

Soveliss Palomarez, Male Half-Elf Fighter 5
Medium (5'5") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)6 (-2) 13 (+1)13 (+1)
Skills Acrobatics +5, Insight +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +4

Possessions: 600 gp.


Social Check DCs


Andram Agony, Male Tiefling [Permalink]

Personal [hide]

Description: He wears green leather gloves, a green jacket, and tight pants, and he perpetually has his kukri ready. His silver hair is lengthy. He wears crescent spectacles with a black brim.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Andram was born in the east. At a young age he loved to build and create. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He has dedicated himself to building a better village for his children.

Motivation: He's looking for his big break.

Ideals: Fighting, Opinionated, Gifted, Persistence. Bonds: Adventurer. Occupation: Carter

Voice: Spits words with contempt

Attributes [hide]

Andram Agony, Male Tiefling Cleric 10
Medium (6'0") Tiefling, Lawful Good (CR 10)
Armor Class 7
Hit Points 83 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)5 (-3) 16 (+3)11 (+0) 8 (-1)16 (+3)
Skills Perception +3, Performance +7
Senses Passive Perception 17
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +1 / 3d6-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 200 pp. Carnelian (50 gp). Coral (90 gp). Rock crystal (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Kitchur, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is renowned for his bright grey suits and hats. His tied-back hair is brown. He is baby faced.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Henry took refuge in the old dungeon and found the beat up club and armor he uses now. He has been saving his money to try and buy his brother's freedom.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against gnolls

Ideals: Optimist, Gifted. Bonds: Nature, Family, Enemies. Occupation: Slave Trader

Voice: Uses lots of figures of speech

Attributes [hide]

Henry Kitchur, Male Human Ranger 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 10 (+0)13 (+1)
Skills Arcana +4, Perception +2
Senses Passive Perception 12
Languages Common, Terran, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 sp.


Social Check DCs


Andram Devotion, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears long strands of ruby and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His brown hair has been sun bleached extensively. He wears a mask on his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. The war was a terrible time for him, and Andram does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born into a rich family. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Optimist. Flaws: Depressed. Bonds: Rich, Military, Religious. Occupation: Butcher

Voice: Draws out vowels

Attributes [hide]

Andram Devotion, Male Tiefling Wizard 8
Medium (6'3") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 29 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)17 (+3) 15 (+2)15 (+2)
Skills Investigation +6, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Infernal
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444332000

Possessions: Just what you see.


Social Check DCs

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