Bertram Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: He is a mite stocky and is typically in his Assassin uniform. He has wavy black hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Confrontational and typically high on some drug or another. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born in a small mountains village. After coming to the age of reason, Bertram took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has worked as a Assassin like his father before him.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Job, Nature. Occupation: Assassin
Voice: Jamaican accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 9)
Armor Class 15
Hit Points 26 (9d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 19 (+4) | 11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4
Possessions: 700 gp.
Waywocket Gimlen, Female Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky woman has a large blue mantle and cape that has been intricately interwoven into her pastel robe. Her hair is long and red with streaks of brown, and is pulled back with small blue clips. She wears large thick round spectacles.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. A gifted student she started as a Sailor, but she got bored and became a Miller. She ran away from her former home and has been making her living as a Miller for the past few years.
Motivation: Sabotage a competitor; and to reunite with her old friends
Ideals: Justice, Joker. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Miller
Voice: Soft and mumbly
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 8)
Armor Class 11
Hit Points 58 (8d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +3
Possessions: 60 pp.
Tyna Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: This dark-skinned female wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She is tall, broad shouldered and powerfully built. Her silver hair is lengthy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Aggressive, abrasive, and angry, Tyna embodies much of what other species detest in the Halflings. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She took every job she could get her hands on, but the opportunities for Halflings in the west were limited. Days after completing her studies, news broke out that her hometown was attacked by orcs. Tyna was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the orcs.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Flaws: Antagonistic. Bonds: Rich, Enemies, Religious, Immigrant. Occupation: Soapmaker
Voice: Dutch accent
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 18 (+4) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan, Aquan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 3000 cp.
Veit Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man wears a well pressed and immaculate suit (or dress) and is in decent physical shape. His moppish white hair is in a traditional bowl cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: Veit was raised in a hard working conservative environment. A few years later when the east was not economically sound they moved to his current location. He tends to his Marshal job now, and dutifully fulfills any obligations he has.
Motivation: To settle down with his crush; and to clean up the streets
Ideals: Artistic. Bonds: Guardian, Job, Immigrant, Has a crush. Occupation: Marshal
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 16 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 18 (+4) | 9 (-1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 300 sp. 1 Bullseye lantern.
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Their contribution stands as a beacon of hope for all adventurers!


