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NPC Generator

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Advanced [show]


Bree Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a faded coat and loose pants complete with feathered hat. Sporting a brown mohawk this woman's hair draws a lot of attention. She has several tiny amethyst earrings on each ear.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is a ruthless business woman, a trait she acquired from her mother.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She has built up a small fortune and can afford her own way.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it.

Ideals: Entrepeneur, Gifted. Flaws: Shy. Bonds: Rich, Debt. Occupation: Butcher

Voice: Breathy voice

Attributes [hide]

Bree Sunmeadow, Female Halfling Druid 4
Small (2'9") Halfling, Neutral Evil (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 12 (+1)7 (-2) 13 (+1)16 (+3)
Skills Deception +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 36000 sp.


Social Check DCs


Giselle Bradley, Female Human [Permalink]

Personal [hide]

Description: She usually wears her brown robe and has her scythe always slung over her shoulder, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'6" when asserting herself. She has wavy auburn hair. She wears large thick round spectacles.

Personality: She is calm most of the time but flees social interaction. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born to a criminal king-pin and mafia family Cursed with vampirism at a very young age, Giselle has worked very hard to control her curse. She has recently gotten a pet goose that steals things from people.

Motivation: To end her boredom; and she's repulsed by the pc

Flaws: Shy, Antagonistic, Disease, Mundane. Bonds: Criminal record. Occupation: Crown-heir

Voice: Italian accent

Attributes [hide]

Giselle Bradley, Female Human Bard 4
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)12 (+1) 15 (+2)10 (+0)
Skills Performance +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 27000 cp. 1 Minor magic item.


Social Check DCs


Jasmine Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears red leather gloves, a red jacket, and tight pants. Her red hair is lengthy and is close to two feet long. Her eyes are gray and catlike.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She would rather hide behind her crafts than deal with other people.

History: Born to a poor family in the city she treasured whatever gifts she got. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Jasmine took refuge in the old dungeon and found the beat up hammer and armor she uses now. She bought a hammer and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She wants revenge against brigands; and she is content

Ideals: Artistic. Flaws: Shy. Bonds: Nature, Poor. Occupation: Dyer

Voice: Smooth and feminine

Attributes [hide]

Jasmine Tealeaf, Female Halfling Adept 1
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)9 (-1) 13 (+1)6 (-2)
Skills Intimidation +0, Investigation +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 30 gp. Cloth of gold vestments (150 gp).


Social Check DCs


Pelt On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: A 5'2" northern woman, she wears suspenders and brown workpants. Her shirt is tan, and she wears a heavy brown leather apron most of the time. She keeps her beige fur in a pixie cut. She tend to wears goggles to shield her eyes.

Personality: She is a Shoemaker first and foremost. She believes firmly that knowledge should be universal. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now owns her own business.

Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions

Bonds: Job, In love, Rich, Military, Religious. Occupation: Shoemaker

Voice: Sighs a lot, exhausted

Attributes [hide]

Pelt On the Water, Female Tabaxi Wizard 10
Medium (5'2") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 12 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)17 (+3) 16 (+3)14 (+2)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 13
Languages Common, Elven, Gnome, Aquan
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544433200

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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