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NPC Generator

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Advanced [show]


Curran Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is dressed in a clean white cloak covering his clean studded leather. He keeps his blonde hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He has always had a great fascination with Dragonborn culture. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His parents moved while he was still in utero so he is the first generation to be born here. His childhood dream was to be a Navigator, but he was a colossal failure. He moves from town to town, unable to find a place to settle.

Motivation: A strong sense of loyalty to Dragonborn people; and revenge

Ideals: Justice. Flaws: Racist. Bonds: Immigrant, Job, Enemies. Occupation: Layabout

Voice: Scottish accent

Attributes [hide]

Curran Fastfoot, Male Halfling Warrior 9
Small (3'4") Halfling, Neutral Evil (CR 9)
Armor Class 13
Hit Points 78 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 12 (+1)16 (+3) 8 (-1)9 (-1)
Skills Investigation +6, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Halfling, Elven, Sylvan, Goblin
Attacks Melee +1 / 3d4-2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1800 gp.


Social Check DCs


Three Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: A 5'2" western man, he typically wears a sleeveless long coat of deep brown leather and dull grey iron scale mail. His fur, while still mostly gray, has prominent grey streaks. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Stoic and calm, he prefers to meditate than take action. As long as the job gets done he does not care how it got done.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He got away from his former life and has fallen to alcoholism.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Disciplined, Professionalism. Flaws: Addict, Insane. Bonds: Rich. Occupation: Dyer

Voice: Complex vocabulary, royal

Attributes [hide]

Three Mirror, Male Tabaxi Sorcerer 7
Medium (5'2") Tabaxi, Neutral Good (CR 7)
Armor Class 10
Hit Points 2 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 7 (-2)9 (-1) 15 (+2)8 (-1)
Skills Animal Handling +5, Athletics +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 70000 cp. Chalcedony (40 gp). Aquamarine (600 gp). Blue quartz (8 gp).


Social Check DCs


Armara Temperance, Female Tiefling [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across her face, she is wearing a long, green cloak. Her purple hair is lengthy and is close to two feet long. This red eyed southerner is not easily forgotten.

Personality: She is calm most of the time but flees social interaction. She enjoys reading and quiet.

History: She got into the Layabout business at a young age. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has achieved small success as a Layabout.

Motivation: To reunite with her absent father; and to get a good night's sleep

Ideals: Logical. Flaws: Shy, Insomniac. Bonds: Job, Family. Occupation: Layabout

Voice: Old thin voice

Attributes [hide]

Armara Temperance, Female Tiefling Cleric 13
Medium (4'11") Tiefling, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 77 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)15 (+2) 12 (+1)17 (+3)
Skills History +6, Insight +5
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13655

Possessions: 300 pp. Eye agate (6 gp). Violet garnet (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vorka Ridley, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears just a white suit. With bright black hair. She has a dull look in her gray eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. When she's not drinking or sleeping the drinks off, she's doing singing.

History: She was born to a criminal king-pin and mafia family She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She used her abilities to trick people and travel the world for free.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Criminal record, Military. Occupation: Cook

Voice: Mumbles to self between sentences

Attributes [hide]

Vorka Ridley, Female Half-Orc Cleric 2
Medium (4'11") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)12 (+1) 14 (+2)12 (+1)
Skills History +3, Religion +3
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 70 pp.


Social Check DCs

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