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NPC Generator

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Advanced [show]


Morana Bofdann, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of the sun god around her neck, and a monstrous two handed axe on her belt. Her skin is fair and her fingers are delicate and long. She sports a flattop hair cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: The child of a Hunter, who enjoyed hunting, Morana was taken on many hunting expeditions. She made a point of taking high paying jobs and getting most of it up front. She now travels the world, in search of power and loot.

Motivation: She desires power and/or immortality.

Ideals: Fighting, Optimist. Bonds: Has a crush, Adventurer, Nature. Occupation: Dyer

Voice: Shortens vowels

Attributes [hide]

Morana Bofdann, Female Dwarf Cleric 7
Medium (4'3") Dwarf, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 40 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)4 (-3) 17 (+3)8 (-1)
Skills Acrobatics +5, Persuasion +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464321000

Possessions: 900 gp. Chalcedony (80 gp). White opal (1300 gp). Alexandrite (1200 gp).


Social Check DCs


Hunter Budd, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he wears a worn and beaten armor. He has a very tight haircut. This gray eyed southerner is not easily forgotten.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born in the south. A few years later when the north was not economically sound they moved to his current location. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is wracked by social anxiety; and to be a spy again

Ideals: Fighting. Flaws: Mundane, Fearful. Bonds: Job, Immigrant. Occupation: Layabout

Voice: Speaks with lips pursed

Attributes [hide]

Hunter Budd, Male Human Cleric 1
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)6 (-2) 10 (+0)18 (+4)
Skills Nature +0, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 20 gp.


Social Check DCs


Krimp Bradley, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'10" has a big stupid grin on his face most of the time. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair, while still mostly white, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Krimp was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east; and to get a good night's sleep

Ideals: Entrepeneur, Justice. Flaws: Insomniac, Shy. Bonds: Poor. Occupation: Jeweler

Voice: Spits and sputters

Attributes [hide]

Krimp Bradley, Male Half-Orc Sorcerer 6
Medium (6'10") Half-Orc, Lawful Good (CR 6)
Armor Class 7
Hit Points 0 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)4 (-3) 5 (-3)11 (+0) 10 (+0)13 (+1)
Skills Arcana +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +0 / 2d6-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 6000 sp.


Social Check DCs


Sumnes Berevan, Female Elf [Permalink]

Personal [hide]

Description: This woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She is muscular with a powerful set of arms. She wears a wide-brimmed hat to cover her moderate length red hair. She has gleaming, smiling gray eyes.

Personality: She snorts whenever she laughs or is feeling confident. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: From birth she was tutored by a cruel and relentless mentor. Her homeland was ravaged by war and she spent much of her life rebuilding it. She used her abilities to trick people and travel the world for free.

Motivation: She wants revenge against gnolls; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: PTSD. Bonds: Rich, Criminal record, Mentor, Enemies. Occupation: Masseuse

Voice: Scratchy, weak

Attributes [hide]

Sumnes Berevan, Female Elf Aristocrat 2
Medium (5'4") Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)10 (+0) 14 (+2)14 (+2)
Skills Insight +4, Performance +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 80 pp.


Social Check DCs

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