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NPC Generator

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Advanced [show]


Einkil Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is always cut to a buzz. His gray eyes lackadaisically let the world flow into them.

Personality: Cocky and sure of himself, he believes he is the best Architect born in the past three hundred years. He receives visions of the future at random moments

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Like his father and his brother before him, after school he went straight into learning to become a Architect. He is searching for what he claims is his rightful reward.

Motivation: Further expansion of business.

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Architect

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Einkil Gorunn, Male Dwarf Monk 9
Medium (4'2") Dwarf, Lawful Evil (CR 9)
Armor Class 11
Hit Points 67 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)16 (+3) 14 (+2)13 (+1)
Skills Acrobatics +4, Arcana +6
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Ignan, Aquan
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +6

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adrik Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'3" and is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His right leg appears badly burned and disfigured. His silver hair is smooth and relatively long. His eyes, though not visible through his cowl, are green.

Personality: He likes to make people angry or surprised. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born in a small island village. He was taken from his home at a very young age. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world.

Flaws: Antagonistic, Impulsive. Bonds: Nature, Slave. Occupation: Locksmith

Voice: pre-pubescent

Attributes [hide]

Adrik Torunn, Male Dwarf Monk 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)14 (+2) 13 (+1)12 (+1)
Skills Arcana +4, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 190 gp. 1 Tanglefoot bags.


Social Check DCs


Kite Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears just a brown suit. His yellow fur is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Born to a Cartwright, his father struggled to pay the bills. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.

Motivation: Revenge.

Flaws: Insane, Antagonistic. Bonds: Enemies, Poor, Adventurer. Occupation: Fortune-teller

Voice: German accent

Attributes [hide]

Kite Of Clay, Male Tabaxi Commoner 2
Medium (5'11") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)14 (+2) 8 (-1)13 (+1)
Skills Investigation +4, Persuasion +3
Senses Passive Perception 9
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 250 gp. 1 Half-Plate.


Social Check DCs


Enidda Timbers, Female Gnome [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of luck around her neck, and a whip on her belt. She has a slight overbite and is overall scrawny. Her white hair is braided into rings. She wears round tiny glasses practically rammed into her face.

Personality: She acts crazy and hedonistic. She also has developed a complete distrust of the Marshal profession.

History: She was born in the north, but her parents moved at a very young age to the east. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Enidda grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Enidda. She inherited the family business which she has now maintained for 14 years.

Motivation: She feels that her past leaves her morally obligated to help; and expand her business

Ideals: Fighting. Flaws: Hedonist. Bonds: Job, Immigrant, Criminal record. Occupation: Shipwright

Voice: Scratchy, weak

Attributes [hide]

Enidda Timbers, Female Gnome Wizard 4
Small (3'1") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)12 (+1) 9 (-1)16 (+3)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 9
Languages Common, Gnome, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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