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NPC Generator

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Advanced [show]


Kairon Verity, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses like a well dressed Banker does. His black hair is thinning but still full. His eyes are likewise red.

Personality: Prone to second guessing himself, he comes off as nervous. He is a font of random trivia from the lore and stories he has discovered

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He worked as a nervous Banker and found it very stressful. He then took over the family business and is one of the better Banker for hire.

Motivation: Expand his business; and balancing his hectic life and new banker responsibilities is difficult

Ideals: Logical. Flaws: Shy, Disease, Insomniac. Bonds: Job. Occupation: Banker

Voice: Indian accent

Attributes [hide]

Kairon Verity, Male Tiefling Expert 2
Medium (6'5") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)15 (+2) 11 (+0)15 (+2)
Skills Arcana +4, Insight +2
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 180 gp.


Social Check DCs


Jheri Yarjerit, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears dull green sweaters, loose pastel pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shortspear, just in case. She has moderate length green crest. Her eyes are gold and catlike.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has a small toy that she constantly fidgets with.

History: The child of southern immigrants she idolized her mother. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She left for the south, certain she would find work there.

Motivation: She's looking for her big break; and she desires power and/or immortality

Flaws: Addict, Fearful. Bonds: Job, Immigrant, Adventurer. Occupation: Unemployed

Voice: American accent

Attributes [hide]

Jheri Yarjerit, Female Dragonborn Warlock 5
Medium (6'5") Dragonborn, Neutral Good (CR 5)
Armor Class 8
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)13 (+1) 12 (+1)16 (+3)
Skills Athletics +4, Insight +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 400 gp.


Social Check DCs


Flame Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her fur is cut close to her head. Her amber unseeing eyes seem to look past you.

Personality: This woman loves painting and to teach people painting more than just about anything. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She took every job she could get her hands on, but the opportunities for Tabaxis in the north were limited. She has never given up on her painting dream.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has decided she is irredeemable

Ideals: Artistic. Flaws: Disease, Insane. Bonds: Immigrant, Criminal record. Occupation: Scribe

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Flame Plume, Female Tabaxi Warlock 3
Medium (5'10") Tabaxi, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)9 (-1) 10 (+0)13 (+1)
Skills Deception +3, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Golden yellow topaz (800 gp). Sardonyx (70 gp). Lapis lazuli (15 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Sarai Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: This tall, slender woman wears a weathered and beat up set of banded mail beneath an oversized red coat. She keeps her long black hair kept up in a rat tail. Her eyes are brown and catlike.

Personality: Eccentric and domineering, Sarai will drive conversation. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Sarai was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Sarai decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and seeks redemption

Ideals: Extrovert, Gifted. Flaws: Secretive. Bonds: Criminal record. Occupation: Bookbinder

Voice: Boston accent

Attributes [hide]

Sarai Kettlewhistle, Female Halfling Bard 6
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 26 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 10 (+0)11 (+0) 11 (+0)11 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: Violet garnet (900 gp).


Social Check DCs

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