Griselda Darby, Female Human [Permalink]
Personal [hide]
Description: She wears a grey costume with the symbols of the four houses of cards on her torso, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'10" when asserting herself. She wears her black hair up. She wears crescent spectacles with a black brim.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She can't help but pocket interesting objects she comes across
History: She got into the Sailor business at a young age. Griselda abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Doesn't want to be a Sailor and was forced into it by her family; and she has decided she is irredeemable
Bonds: Guardian, Criminal record, Job, Adventurer, Family. Occupation: Sailor
Voice: Scottish accent
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Auran, Elven, Infernal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 1000 cp.
Joser Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in a clean white cloak covering his clean studded leather. He has styled his black hair well, parting it to the right. He has several tiny jet earrings on each ear.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is able to make almost anything out of random pieces of junk.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Since then, he has sought to make the best of life.
Motivation: Retire the richest man in the north; and wants to have a good time and be beloved
Ideals: Optimist, Gifted, Entrepeneur. Bonds: Immigrant, Rich. Occupation: Marshal
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 50 (7d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 18 (+4) | 16 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Draconic, Dwarven, Celestial
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 1000 gp.
Tordek Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a brown shirt with thin grey vertical stripes and white pants. His whole body is exceptionally muscular. His red hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.
Personality: Tordek hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He does not trust anyone and sleeps with one eye open.
History: He was born into a rich family. Because his father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. He now mingles about in high society.
Motivation: Someone believes him a fraud; and many giants want him driven away
Ideals: Artistic. Flaws: Insomniac. Bonds: Immigrant, Rich, Enemies. Occupation: Bowyer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 16 (+3) | 10 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 |
Possessions: 200 gp. 1 Masterwork Uncommon Weapon.
Shamil Dunben, Female Gnome [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She sports blue clothing, slightly heavier than average wear. Her whole body is exceptionally muscular. Her auburn hair is thinning but still full. Her eyes are violet and catlike.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Her mother raised her in a mountain cabin. She dropped out of school before completing her studies. She has since lost track of the people in her past.
Motivation: Doesn't want to be a Merchant and was forced into it by her family; and an old rival family wants her found
Ideals: Philantrophist, Logical. Bonds: Immigrant, Family, Nature. Occupation: Merchant
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 17 (5d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 12 (+1) | 11 (+0) | 7 (-2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 3000 sp.
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Their contribution stands as a beacon of hope for all adventurers!


