Rimmon Light, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears dull black sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. His silver hair is kept up in a ponytail inside a broad hat. His otherwise smooth face is marked with small tiny scars.
Personality: He is overprotective of those who hire his services. He cannot resist a sob story and will often dote over anyone who has one.
History: Rimmon was born in the west. At a young age he loved to build and create. Rimmon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.
Motivation: He is compelled to act according to his religious beliefs; and to clean up the streets
Ideals: Philantrophist, Persistence. Bonds: Guardian, Adventurer, Religious. Occupation: Sculptor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'0") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 60 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1200 gp. Black star sapphire (1500 gp). Violet garnet (800 gp). Blue star sapphire (1500 gp). Fiery yellow corundum (1500 gp). Tiger eye turquoise (4 gp). 1 Minor magic item.
Valorean Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man wears loose pants and a collared shirt complete with sweater beneath his coat and is in decent physical shape. His gold crest is lengthy. His eyes are gold and he is always smoking a pipe.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He served in the navy to pay for his family's outstanding loans. He found a children's book about a Dragonborn Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has gone from town to town working and never settling down anywhere, but has fallen for a local Dilettante. He hasn't told them the truth, but wants to settle down with them.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wants a kiss
Ideals: Joker. Flaws: Greedy. Bonds: Adventurer, Military, Has a crush. Occupation: Weaver
Voice: Scandinavian accent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 9)
Armor Class 13
Hit Points -4 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 3 (-4) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Druidic, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1100 gp. Obsidian (4 gp). Black pearl (1200 gp). Aquamarine (1200 gp). Citrine (40 gp). 1 Minor magic item.
Dalgal Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light grey in addition to tight pants. He is portly but not overly obese. He has a long auburn beard with little hanging trinkets. He has a dull look in his blue eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to goblins.
Motivation: To get a good night's sleep; and revenge
Ideals: Gifted, Justice. Flaws: Insomniac. Bonds: Enemies. Occupation: Architect
Voice: Australian accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 28 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 18 (+4) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Celestial, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 200 gp. 1 Small steel mirror.
Halander Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man is well dressed, constantly wearing a white suit, yellow shirt, and white tie and is in decent physical shape. His hair is black and curly. His gray eyes dart from person to person to random spaces in the air.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Sold as a small child to a slaver, Halander was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Adventurer, but he was a colossal failure. He ran away from his former home and has been making his living as a Carpenter for the past few years.
Motivation: To unite with his sister; and expand his business
Ideals: Extrovert. Flaws: Shy. Bonds: Mentor, Job, Family. Occupation: Carpenter
Voice: Voice breaks
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 7)
Armor Class 11
Hit Points 26 (7d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 7 (-2) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 700 gp.
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Their contribution stands as a beacon of hope for all adventurers!


