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NPC Generator

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Advanced [show]


Sannl Caebrek, Female Dwarf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is light but she possesses many black ritualistic tattoos. She is well dressed, constantly wearing a grey suit, black shirt, and green tie. She keeps her chestnut hair in a pixie cut. Her otherwise smooth face is marked with small tiny scars.

Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. Sannl enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Sannl liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it; and she'd like to take her coworkers down a peg

Ideals: Artistic. Flaws: Hedonist. Bonds: Rich, Nature, Job. Occupation: Unemployed

Voice: Slow speaker

Attributes [hide]

Sannl Caebrek, Female Dwarf Druid 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)13 (+1) 11 (+0)8 (-1)
Skills Intimidation +1, Stealth +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 80 gp.


Social Check DCs


Faran Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He dresses in red turtlenecks beneath a violet coat with grey slacks. His red hair is slicked back into a classic pompadour. He is baby faced.

Personality: He likes to make people angry or surprised. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born into a rich family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Actor work with an outfit from a few towns over. Actor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has built up a small fortune and can afford his own way.

Motivation: To clean up the streets; and he'd like to take his coworkers down a peg

Flaws: Antagonistic, Shy. Bonds: Rich, Job, Guardian. Occupation: Actor

Voice: Excited and jittery

Attributes [hide]

Faran Shadowquick, Male Halfling Commoner 6
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 33 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)10 (+0) 6 (-2)16 (+3)
Skills Investigation +3, Persuasion +6
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 2000 sp. Blue sapphire (700 gp). Malachite (6 gp). Chalcedony (30 gp). Rock crystal (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Stafford, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he likes to wear ponchos typically of a light grey in addition to tight pants. He has a small bristly mustache and wavy golden hair. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily eccentric. Ernest enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Ernest was born the youngest of three triplets. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their son. He worked as a Banker, and he later adopted a second son.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and doesn't want to be a banker and was forced into it by his family

Flaws: Insane, Hedonist, Greedy. Bonds: Family, Nature. Occupation: Banker

Voice: Italian accent

Attributes [hide]

Ernest Stafford, Male Human Adept 1
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)14 (+2) 7 (-2)14 (+2)
Skills History +4, Stealth +3
Senses Passive Perception 8
Languages Common, Orc, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 70 gp. Azurite (7 gp).


Social Check DCs


Eiravel Hybrid, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a small hat to cover his moderate length brown hair. His otherwise smooth face is marked with small tiny scars.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He comes from a rich southern family. Eiravel abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now mingles about in high society.

Motivation: To reunite with his absent mother; and he wants to meet his childhood hero

Ideals: Justice. Flaws: Antagonistic. Bonds: Rich, Adventurer, Family. Occupation: Guard

Voice: Cold and demanding tone

Attributes [hide]

Eiravel Hybrid, Male Half-Elf Aristocrat 5
Medium (5'9") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)11 (+0) 9 (-1)10 (+0)
Skills Insight +2, Nature +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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