Oloric Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown collared shirt and white pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He wears his golden hair down. His gray eyes have a joyful gleam in them most of the time.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is skeptical of what others tell him and is slow to trust.
History: Oloric was raised in a hard working conservative environment. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has never given up on his dancing dream.
Motivation: Wants a kiss; and he wants to get laid
Ideals: Artistic. Flaws: Shy, PTSD. Bonds: Job, Has a crush. Occupation: Guard
Voice: Sounds elderly
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 63 (11d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 16 (+3) | 16 (+3) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Auran, Druidic
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 14000 sp.
Edge Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, constantly wearing a brown suit, black shirt, and pastel tie. His fur is greying and his face has many wrinkles. His yellow eyes lackadaisically let the world flow into them.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He is a Slaad in disguise. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's looking for his big break.
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Glassblower
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 21 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 9 (-1) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +3
Possessions: 60 pp. Rich purple corundum (1200 gp). Golden yellow topaz (700 gp). Alexandrite (700 gp).
Randal Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a grey cloak and cross-gartered green stockings. His hair is auburn and curly. His amber eyes are slightly larger than normal.
Personality: Randal hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. Randal enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: From birth he was tutored by a cruel and relentless mentor. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. After months of barely getting by, Randal managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: A strong sense of loyalty to Gnomish people.
Ideals: Artistic. Flaws: Hedonist, Racist. Bonds: Poor, Mentor. Occupation: Actor
Voice: Speaks in third person
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Terran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 2000 cp. Freshwater pearl (9 gp).
Ront Gyula, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man wears a black coat over a red low-cut shirt, and a feathered hat upon his head and is in decent physical shape. His silver hair is lengthy. His blue eyes are slightly larger than normal.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Ront was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ront took refuge in the large cave and found the beat up crossbow and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.
Motivation: A deep hatred of giants; and doesn't want to be a spice merchant and was forced into it by his family
Bonds: Poor, Enemies, Adventurer, Family, Nature. Occupation: Spice Merchant
Voice: American accent
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 56 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 16 (+3) | 5 (-3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 90 pp. Jeweled anklet (2000 gp).
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Their contribution stands as a beacon of hope for all adventurers!


