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NPC Generator

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Advanced [show]


Chenna Porridgepot, Female Halfling [Permalink]

Personal [hide]

Description: This malnourished woman is wearing colorful clothing, dressed as a Guard. Her hair is short and red. Her otherwise smooth face is marked with small tiny scars.

Personality: Always inclined to offer people food she seems plenty friendly. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She moves from town to town, unable to find a place to settle.

Motivation: To pay off her debts; and to prove her worth to the world

Ideals: Philantrophist, Gifted. Flaws: Impulsive. Bonds: Poor, Immigrant, Debt. Occupation: Guard

Voice: Speaks with squeezed throat

Attributes [hide]

Chenna Porridgepot, Female Halfling Druid 3
Small (3'0") Halfling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)11 (+0) 12 (+1)12 (+1)
Skills Arcana +2, Stealth +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp.


Social Check DCs


Gennal Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is muscular with a powerful set of arms. He wears his golden hair up in a very large beehive style do. His brown eyes have a joyful gleam in them most of the time.

Personality: Gennal speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He has worked as a Miner like his mother before him.

Motivation: Wants to raise his children well; and wants to open a new tavern

Ideals: Impeccable, Gifted. Flaws: Racist. Bonds: Job, Family. Occupation: Miner

Voice: High pitched and raspy

Attributes [hide]

Gennal Ray, Male Half-Elf Sorcerer 12
Medium (4'10") Half-Elf, Neutral Good (CR 12)
Armor Class 10
Hit Points 17 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)17 (+3) 14 (+2)10 (+0)
Skills Arcana +7, History +7
Senses Passive Perception 12
Languages Common, Elven, Draconic, Sylvan, Giant
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1566666530

Possessions: 100 pp. Violet garnet (700 gp). Azurite (11 gp). Emerald (1100 gp). Emerald (1100 gp). Hematite (11 gp).


Social Check DCs


Alice Durkin, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a mite stocky and prefers to wear flannel. Her auburn hair is slicked back into a classic pompadour. She has a dull look in her violet eyes.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was born the only child of a wealthy merchant. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Alice took refuge in the old dungeon and found the beat up scimitar and armor she uses now. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Someone believes her a fraud; and retire the richest woman in the north

Ideals: Justice, Entrepeneur. Flaws: Selfish. Bonds: Nature, Enemies. Occupation: Merchant

Voice: Scandinavian accent

Attributes [hide]

Alice Durkin, Female Half-Elf Rogue 4
Medium (4'10") Half-Elf, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)18 (+4) 11 (+0)11 (+0)
Skills Athletics +4, Intimidation +2
Senses Passive Perception 10
Languages Common, Elven, Druidic, Draconic, Terran, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Clerebold Payton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear brown clothing when he does not wear armor. His white hair is lengthy. His eyes are violet and he is always smoking a pipe.

Personality: Confrontational and typically high on some drug or another. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Apothecary work with an outfit from a few towns over. Apothecary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 10 years.

Motivation: Revenge; and sabotage a competitor

Ideals: Philantrophist. Flaws: Addict, Disease. Bonds: Poor, Job, Enemies. Occupation: Apothecary

Voice: Uses sign language

Attributes [hide]

Clerebold Payton, Male Human Commoner 11
Medium (5'5") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 41 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)9 (-1) 14 (+2)9 (-1)
Skills Intimidation +3, Medicine +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 900 gp.


Social Check DCs

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