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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Heather Marley, Female Human [Permalink]

Personal [hide]

Description: She wears brown leather gloves, a brown jacket, and tight pants. With wild silver hair. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She speaks before she thinks and is too direct. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was raised in a white middle class family as the only child. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. After a long history of fighting, Heather and her spouse have recently divorced.

Motivation: To prove her worth to the world.

Flaws: Addict, Impulsive, Fearful, Mundane, Antagonistic. Occupation: Bellfounder

Voice: Sleepy voice

Attributes [hide]

Heather Marley, Female Human Aristocrat 5
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)10 (+0) 15 (+2)13 (+1)
Skills Nature +3, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 600 gp. Golden yellow topaz (200 gp). Rock crystal (20 gp). Brown-green garnet (140 gp).


Social Check DCs


Oppleby Offund, Male Gnome [Permalink]

Personal [hide]

Description: This dark-skinned male wears a simple blue robe with green stripes complete with hood. He is tall, broad shouldered and powerfully built. He sports a flattop hair cut. He has gleaming, smiling brown eyes.

Personality: Calm and collected, he is a well trained Architect. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Oppleby's homeland. Oppleby decided to take the middle way and become a bodyguard. Since then, he has sought to make the best of life.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Optimist. Bonds: Job, Immigrant, Religious. Occupation: Architect

Voice: Hissing voice

Attributes [hide]

Oppleby Offund, Male Gnome Wizard 1
Small (3'7") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)11 (+0) 13 (+1)11 (+0)
Skills Intimidation +2, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Just what you see.


Social Check DCs


Horhog Ramsey, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a black small hat and black clothes. He has relatively light skin and is very physically imposing due to his abundance of muscles. His moppish blonde hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is very quiet and rarely speaks above a whisper. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He is the product a well kept family trust fund and as such has never really known need. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and expand his business

Ideals: Athletic. Flaws: Shy. Bonds: Adventurer, Rich, Job. Occupation: Spice Merchant

Voice: Scottish accent

Attributes [hide]

Horhog Ramsey, Male Half-Orc Commoner 2
Medium (5'4") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)11 (+0) 13 (+1)11 (+0)
Skills Athletics +4, Nature +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1900 sp.


Social Check DCs


Habor Divinity, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 6'6", this man is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. His hair is red and curly. His silver eyes have a joyful gleam in them most of the time.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He invites people to come help in his community garden.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Philantrophist. Bonds: Rich, Religious. Occupation: Shoemaker

Voice: Soft and melodious

Attributes [hide]

Habor Divinity, Male Tiefling Commoner 8
Medium (6'6") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 20 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)16 (+3) 12 (+1)16 (+3)
Skills Perception +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Elven, Gnoll, Halfling
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 900 gp. Sard (50 gp). Blue quartz (15 gp). White pearl (60 gp). Black pearl (800 gp). Moss agate (15 gp).


Social Check DCs

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