Kassoon
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NPC Generator

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Advanced [show]


Elysande Nash, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a brown top hat and brown clothes. She has a long brown ponytail with little hanging trinkets. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is a Healer first and foremost. She believes firmly that knowledge should be universal. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Elysande was born the youngest of three triplets. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She then took over the family business and is one of the better Healer for hire.

Motivation: To share knowledge with the world; and she is unsatisfied with her job

Ideals: Entrepeneur, Logical. Flaws: Hedonist. Bonds: Poor, Job, Family. Occupation: Healer

Voice: Uses lots of figures of speech

Attributes [hide]

Elysande Nash, Female Human Aristocrat 9
Medium (4'7") Human, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 78 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)10 (+0) 12 (+1)10 (+0)
Skills Athletics +5, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +3

Possessions: 12000 sp.


Social Check DCs


Purson Moral, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 6'2", this man wears black trousers with white and green striped suspenders. He wears various colorful collared shirts. He keeps his dark red hair in a flapper bob. His gold eyes are slightly larger than normal.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a ruthless business man, a trait he acquired from his father.

History: Born in the south his family was never financially stable. Through the years after Purson was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Purson's father didn't care for him much, and the feeling was mutual. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To get a good night's sleep; and an old rival family wants him found

Ideals: Entrepeneur. Flaws: Antagonistic, Insomniac. Bonds: Poor, Family. Occupation: Painter

Voice: German accent

Attributes [hide]

Purson Moral, Male Tiefling Ranger 3
Medium (6'2") Tiefling, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)13 (+1) 10 (+0)17 (+3)
Skills Insight +2, Nature +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Ogthrak Kent, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the south his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants revenge against illithids; and someone believes him a fraud

Ideals: Logical, Athletic. Flaws: Antagonistic. Bonds: Poor, Enemies. Occupation: Crown-heir

Voice: Smooth and feminine

Attributes [hide]

Ogthrak Kent, Male Half-Orc Adept 7
Medium (5'2") Half-Orc, True Neutral (CR 7)
Armor Class 10
Hit Points 28 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)10 (+0) 15 (+2)7 (-2)
Skills Acrobatics +3, Survival +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: Alexandrite (700 gp). Azurite (15 gp). Onyx (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargrim Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His blonde hair and beard is wavy and long. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Energy wise he seems alert and responsive.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fisher arts, while his father instructed him in etiquette, music and courtly manner. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His religion dominates his actions; and money/treasure

Ideals: Joker, Professionalism, Persistence. Flaws: Addict. Bonds: Rich, Religious. Occupation: Fisher

Voice: Eastern European accent

Attributes [hide]

Fargrim Goblinbane, Male Dwarf Commoner 8
Medium (4'1") Dwarf, Lawful Neutral (CR 8)
Armor Class 9
Hit Points 62 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 20 (+5)14 (+2) 11 (+0)14 (+2)
Skills Athletics +5
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Celestial
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +5

Possessions: 2000 sp.


Social Check DCs

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