Raymond Beckwith, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears long strands of opal and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He sports a flattop hair cut. His hazel eyes are slightly larger than normal.
Personality: Raymond is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 11th year, his parents were killed by a drow raid, leaving Raymond alone in the world. After a stint in an orphanage, he was adopted. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Many drow want him driven away.
Ideals: Extrovert. Flaws: Disease. Bonds: Rich, Adventurer, Enemies. Occupation: Junk Dealer
Voice: Mousy voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 10 (+0) | 5 (-3) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +4
Possessions: 50 gp. Solid gold idol (200 gp).
Grai Sheldon, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she dresses in collared shirts and wears a proper scarf over her head. She keeps her white hair in a flapper bob. Her eyes are a pleasant green.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. The war was a terrible time for her, and Grai does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Grai grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Grai. She hasn't been sleeping well lately.
Motivation: She has comitted a past crime that haunts her to this day; and she loathes her own lifestyle
Flaws: Depressed, Disease, Insomniac. Bonds: Criminal record, Military. Occupation: Jeweler
Voice: Low and grunting
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 12 (+1) | 7 (-2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 4000 cp. Obsidian (4 gp).
Torbera Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears a brown costume with the symbols of the sun god on her torso. She has a penchant for wearing a ring with an oversized topaz on her right hand. She keeps her long blonde hair kept up in a rat tail. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born in a small mountains village. She has had some formal music training, and achieved minor success. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Money/treasure; and she's repulsed by the pc
Ideals: Artistic. Flaws: Insomniac, Antagonistic. Bonds: Rich, Nature. Occupation: Map Maker
Voice: Scottish accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 7 |
Possessions: 700 sp. 1 Masterwork Uncommon Weapon.
Jacoba Byron, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many brown ritualistic tattoos. She wears a grey shirt with thin brown vertical stripes and black pants. Her golden hair is kept up in a ponytail inside a deerstalker hat. Her green eyes have a joyful gleam in them most of the time.
Personality: She will rave to anyone who will listen. She is harsh and unforgiving.
History: Jacoba hails from a village terrorized by brigands. In her 15th year, her parents were killed by a brigands raid, leaving Jacoba alone in the world. After a stint in an orphanage, she was adopted. She bought a shortbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Expand her business; and she's repulsed by the pc
Flaws: Insane, Antagonistic. Bonds: Enemies, Nature, Job. Occupation: Bather
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 10 (+0) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 700 sp. 1 Masterwork Common Ranged Weapon.
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