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NPC Generator

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Advanced [show]


Traulam Horineth, Female Elf [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She is dressed in earthy colors with a blue and yellow handkerchief worn on her right side. Her chestnut hair is styled in orderly dreadlocks. She tend to wears goggles to shield her eyes.

Personality: Always inclined to offer people food she seems plenty friendly. She enjoys reading and quiet.

History: When she was but 3 years old her parents immigrated from the east. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She used her abilities to trick people and travel the world for free.

Motivation: To protect her home; and she has decided she is irredeemable

Ideals: Athletic, Philantrophist, Logical. Bonds: Immigrant, Criminal record, Guardian. Occupation: Dyer

Voice: Breathy voice

Attributes [hide]

Traulam Horineth, Female Elf Fighter 5
Medium (4'9") Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)9 (-1) 14 (+2)12 (+1)
Skills Arcana +2, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 800 gp. Red-brown spinel (140 gp).


Social Check DCs


Tawna Hogcollar, Female Halfling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 2'10" has a big stupid grin on her face most of the time. She sports red clothing, slightly heavier than average wear. She wears a top hat to cover her moderate length brown hair. Her gray eyes dart from person to person to random spaces in the air.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Tawna grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tawna. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor

Ideals: Joker, Persistence. Bonds: Has a crush, Criminal record, Job. Occupation: Armorer

Voice: Low rumbling, strings words together

Attributes [hide]

Tawna Hogcollar, Female Halfling Wizard 6
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 33 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)10 (+0) 12 (+1)14 (+2)
Skills Medicine +4, Religion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 100 gp. Smoky quartz (70 gp). Carnelian (70 gp). Jasper (70 gp). Aquamarine (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aym Hope, Female Tiefling [Permalink]

Personal [hide]

Description: She is a mite stocky and is well dressed, but even with her fine clothing she looks run-down. She keeps her long red hair kept up in a rat tail. She has white eyes.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born at the edge of vast island. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She was granted druidic powers by her dying brother.

Motivation: She is wracked by social anxiety; and she feels the way she acts is they only way to get by in the world

Ideals: Optimist, Gifted, Impeccable. Flaws: Fearful. Bonds: Nature. Occupation: Sailor

Voice: High pitched and raspy

Attributes [hide]

Aym Hope, Female Tiefling Bard 8
Medium (6'4") Tiefling, Lawful Good (CR 8)
Armor Class 13
Hit Points 49 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)13 (+1) 9 (-1)12 (+1)
Skills Stealth +6, Survival +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123331

Possessions: Just what you see.


Social Check DCs


Nithther Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a robe, a symbol of magic around his neck, and a greatsword on his belt. His white crest is kept up in a ponytail inside a wide-brimmed hat. His eyes are red and catlike.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born at the edge of vast desert. Nithther was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nithther decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture.

Ideals: Fighting. Bonds: Nature, Criminal record. Occupation: Map Maker

Voice: Spanish accent

Attributes [hide]

Nithther Xephyrbahnor, Male Dragonborn Monk 4
Medium (6'3") Dragonborn, Lawful Evil (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)14 (+2) 10 (+0)15 (+2)
Skills Nature +4, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 200 gp.


Social Check DCs

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