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NPC Generator

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Advanced [show]


Fistula Lindsay, Female Half-Orc [Permalink]

Personal [hide]

Description: She dresses like a well dressed Unemployed does. She carries with her a set of crossbows, each one with a amber on the hilt. She only wears one on her belt and the other on her back. With wild red hair. She has several tiny amber earrings on each ear.

Personality: She is witty, but her monotone delivery comes off as unnerving She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She got into the Unemployed business at a young age. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now owns her own business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker. Flaws: Fearful. Bonds: Job, Rich. Occupation: Unemployed

Voice: Speaks in third person

Attributes [hide]

Fistula Lindsay, Female Half-Orc Rogue 5
Medium (4'8") Half-Orc, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)15 (+2) 12 (+1)8 (-1) 8 (-1)9 (-1)
Skills Religion +2, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +8 / 2d4+5, Ranged +5 / 2d4+2, Grapple +5

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kite On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'0" and muscular, this eastern man wears suspenders and pastel workpants. His shirt is tan, and he wears a heavy pastel leather apron most of the time. His beige fur is lengthy and is close to two feet long. His eyes are likewise copper.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Animals are drawn to him, and he is able to talk to them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has achieved small success as a Glassblower.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted. Flaws: Depressed, Mundane. Bonds: Job. Occupation: Glassblower

Voice: Speaks like tongue is numb

Attributes [hide]

Kite On the Water, Male Tabaxi Aristocrat 10
Medium (6'0") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 50 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)14 (+2) 15 (+2)18 (+4)
Skills Animal Handling +6, Persuasion +8
Senses Passive Perception 12
Languages Common, Druidic, Elven
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3

Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oriff Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and sports empty pouches on her belt. Her brown hair is kept up in a ponytail inside a top hat. Her amber eyes are passionate and lively.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born in a small desert village. Her father took her hunting and taught her how to get in the mind of other creatures. She bought a falchion and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is currently in port desperately looking for someone to get her out; and she feels threatened by others

Ideals: Joker. Flaws: Shy. Bonds: Poor, Nature, Slave. Occupation: Adventurer

Voice: Australian accent

Attributes [hide]

Oriff Helcral, Female Dwarf Commoner 12
Medium (3'11") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 43 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)8 (-1) 13 (+1)14 (+2)
Skills Acrobatics +5, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +3

Possessions: 200 pp.


Social Check DCs


Qemuel Debauchery, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of clubs, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His purple hair is smooth and relatively long. He tend to wears goggles to shield his eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Qemuel was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Qemuel fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world; and retire the richest man in the east

Ideals: Entrepeneur, Fighting, Disciplined. Flaws: Impulsive. Bonds: Poor. Occupation: Brewer

Voice: Speaks like tongue is numb

Attributes [hide]

Qemuel Debauchery, Male Tiefling Aristocrat 7
Medium (5'1") Tiefling, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)9 (-1) 13 (+1)18 (+4)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +6

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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