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NPC Generator

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Advanced [show]


Veloptima Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a faded coat and loose pants complete with feathered hat. Her hair is cut close to her head. Her fierce hazel eyes like to dwell on things.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She does not believe in violence as a means to an end. She is a dedicated Marshal but believes her peers are too gung-ho.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student she started as a Assassin, but she got bored and became a Marshal. She got away from her former life and has fallen to alcoholism.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Pacifist. Flaws: Addict. Bonds: Job, Rich. Occupation: Marshal

Voice: Dark and ominous

Attributes [hide]

Veloptima Wildwander, Female Gnome Ranger 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)15 (+2) 11 (+0)13 (+1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 gp.


Social Check DCs


Alberich Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a fine chain shirt which he covers with grey colored cloaks and clothing. His golden hair, when down, is lengthy. He has a tattooed face.

Personality: He dislikes all the random violence that takes place in the east. Flattery will make him almost putty in your hands.

History: Alberich was born the youngest of three triplets. Alberich abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Pacifist. Flaws: Selfish. Bonds: Family, Adventurer. Occupation: Mayor

Voice: Hard of hearing, loud

Attributes [hide]

Alberich Loderr, Male Dwarf Druid 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)14 (+2) 7 (-2)7 (-2)
Skills Acrobatics +1, Religion +4
Senses Passive Perception 8
Languages Common, Dwarven, Orc, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2000 sp. Gold dragon comb with red garnet eye (300 gp). Large well-done wool tapestry (100 gp). 1 Masterwork Common Melee.


Social Check DCs


Rimple Offund, Male Gnome [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep tan leather and dull brown iron scale mail. He is portly but not overly obese. His moppish blonde hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is skeptical of what others tell him and is slow to trust.

History: Rimple was raised in a hard working conservative environment. A freak accident while working with his Butcher mother left him crippled. He struck the Gardener job and began his own company from there.

Motivation: Balancing his hectic life and new Gardener responsibilities is difficult; and he is currently in port desperately looking for someone to get him out

Flaws: Shy, Disease. Bonds: Job, Slave. Occupation: Gardener

Voice: Indian accent

Attributes [hide]

Rimple Offund, Male Gnome Aristocrat 4
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)15 (+2) 16 (+3)10 (+0)
Skills Athletics +1, Religion +4
Senses Passive Perception 13
Languages Common, Gnome, Elven, Terran
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +4

Possessions: 500 gp. Rhodochrosite (7 gp). Golden pearl (150 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Norman Koehlanna, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a ruthless business man, a trait he acquired from his father.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Norman was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Norman decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Spice Merchant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac

Ideals: Persistence, Entrepeneur, Gifted. Flaws: Insane. Bonds: Poor, Criminal record. Occupation: Spice Merchant

Voice: Irish accent

Attributes [hide]

Norman Koehlanna, Male Half-Elf Bard 3
Medium (5'4") Half-Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)12 (+1) 14 (+2)10 (+0)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 400 gp.


Social Check DCs

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