Ront Brandon, Male Half-Orc [Permalink]
Personal [hide]
Description: This slender man stands about 5'1". He wears white trousers with green and black striped suspenders. He wears various colorful collared shirts. His blonde hair is styled in orderly dreadlocks. His eyes are blue and catlike.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He is the product a well kept family trust fund and as such has never really known need. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ront grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ront. He now mingles about in high society.
Motivation: Seeks redemption; and meet up once more with his childhood friend
Ideals: Justice. Flaws: Hedonist. Bonds: Rich, Criminal record, Adventurer. Occupation: Courier
Voice: Nasally tone
Attributes [hide]
Medium (5'1") Half-Orc, True Neutral (CR 15)
Armor Class 10
Hit Points 130 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 17 (+3) | 5 (-3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Orc
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 |
Possessions: 700 pp. Chrysoberyl (70 gp). Golden yellow topaz (1600 gp). Lapis lazuli (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Caeldrim Caerdonel, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a violet coat over a black low-cut shirt, and a broad hat upon his head. He carries with him a set of kukris on his belt, each one with a amethyst on the hilt. He has dyed his greying black hair a little too much giving a sharp black color. He has a dull look in his brown eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a big fan of imagination and believes people should spend more time reading and writing.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Caeldrim took refuge in the old dungeon and found the beat up kukri and armor he uses now. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Balancing his hectic life and new Healer responsibilities is difficult; and to share knowledge with the world
Ideals: Fighting, Logical, Gifted. Flaws: Sensitive. Bonds: Nature. Occupation: Healer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Undercommon, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 gp. Azurite (7 gp).
Pâsh Moreno, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man is well dressed, constantly wearing a black suit, pastel shirt, and brown tie. His auburn hair is heavily combed to the right. His eyes are blue.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also has developed a complete distrust of the Weaver profession.
History: He got into the Farmer business at a young age. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Expand his business.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Job, Adventurer. Occupation: Farmer
Voice: Strong lisp
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Good (CR 3)
Armor Class 10
Hit Points 2 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 5 (-3) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 11000 cp.
Zanna Murnig, Female Gnome [Permalink]
Personal [hide]
Description: This late middle aged woman wears blue robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a bastard sword, but if one is not available she will default to her warhammer and is in decent physical shape. Her silver hair is braided into rings. Her gray eyes are slightly larger than normal.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She has a minor phobia of water and hates getting wet.
History: Born in the east her family was never financially stable. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She feels threatened by others.
Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Poor. Occupation: Bowyer
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 11)
Armor Class 9
Hit Points 107 (11d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 7 (-2) | 19 (+4) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Orc, Draconic
Attacks Melee +5 / 3d8+1, Ranged +2 / 3d8-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 |
Possessions: 400 gp. Citrine (70 gp). Azurite (9 gp). Carnelian (70 gp). Chrysoberyl (50 gp). Smoky quartz (70 gp). Jade (50 gp). Deep blue spinel (1500 gp). Malachite (9 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


