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NPC Generator

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Advanced [show]


Thodris Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head, and she perpetually has her mace ready. She has slicked back auburn hair. Her eyes are blue.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Meet up once more with her childhood friend; and wants to open a new tavern

Ideals: Fighting. Flaws: Depressed. Bonds: Job, Mentor, Adventurer. Occupation: Soapmaker

Voice: Excited and jittery

Attributes [hide]

Thodris Glanhig, Female Dwarf Sorcerer 12
Medium (3'10") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 72 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)17 (+3) 12 (+1)3 (-4)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Goblin, Orc, Elven
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1566666530

Possessions: 34000 sp.


Social Check DCs


Aasathra Hshhsstoroth, Female Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured and is in decent physical shape. Her rusty crest is knotted and matted. She tend to wears goggles to shield her eyes.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She has all her life been fascinated with music.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Aasathra was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Aasathra decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.

Motivation: An old rival family wants her found; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Disciplined, Artistic. Bonds: Immigrant, Criminal record, Family. Occupation: Engraver

Voice: Laughs frequently while speaking

Attributes [hide]

Aasathra Hshhsstoroth, Female Dragonborn Fighter 3
Medium (6'2") Dragonborn, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)15 (+2) 9 (-1)10 (+0)
Skills Animal Handling +1, Arcana +4
Senses Passive Perception 9
Languages Common, Gnome, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Tod Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His auburn hair is lengthy. He has hazel eyes and a white hat with a blue feather.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He pushes his goals aggressively. He is also a coward if confronted.

History: Tod was raised in a hard working conservative environment. His childhood dream was to be a Servant, but he was a colossal failure. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's in love; and further expansion of business

Ideals: Persistence. Flaws: Terse, Fearful. Bonds: Job, Has a crush. Occupation: Architect

Voice: Voice breaks

Attributes [hide]

Tod Jamjar, Male Halfling Cleric 4
Small (3'4") Halfling, Chaotic Good (CR 4)
Armor Class 13
Hit Points 13 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)14 (+2) 7 (-2)9 (-1)
Skills Intimidation +1, Medicine +0
Senses Passive Perception 8
Languages Common, Halfling, Aquan, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Sindri Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'7" has a big stupid grin on his face most of the time. He tends to wear a large blue jacket. His black hair and beard is wavy and long. He has green eyes.

Personality: He snorts whenever he laughs or is feeling confident. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and to share knowledge with the world

Ideals: Artistic, Logical. Flaws: Shy. Bonds: Criminal record, Adventurer. Occupation: Scribe

Voice: Slow speaker

Attributes [hide]

Sindri Scheppen, Male Gnome Warrior 6
Small (3'7") Gnome, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 53 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 20 (+5)12 (+1) 14 (+2)12 (+1)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 10 pp.


Social Check DCs

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