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NPC Generator

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Advanced [show]


Uraim Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'1" has a big stupid grin on his face most of the time. He very much looks the part of a Fisher. His chestnut hair is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a Fisher soon after.

Motivation: Sabotage a competitor.

Ideals: Artistic. Bonds: Job, Guardian, Rich, Adventurer. Occupation: Fisher

Voice: Sensual and smooth

Attributes [hide]

Uraim Steelfist, Male Dwarf Bard 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 8
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 13 (+1)18 (+4) 13 (+1)9 (-1)
Skills Acrobatics +0, Arcana +6
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Druidic, Goblin, Draconic
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143000000

Possessions: 80 gp.


Social Check DCs


Roger Tenley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair is knotted and matted. He has a dull look in his brown eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born at the edge of vast plains. There was a wharf not far from home where he often wandered off to fish. He then took over the family business and is one of the better Servant for hire.

Motivation: Someone believes him a fraud; and wants to have a good time and be beloved

Ideals: Optimist. Bonds: Family, Nature, Job, Enemies. Occupation: Servant

Voice: Low and grunting

Attributes [hide]

Roger Tenley, Male Human Adept 11
Medium (5'4") Human, Chaotic Good (CR 11)
Armor Class 12
Hit Points 43 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)9 (-1) 8 (-1)14 (+2)
Skills Nature +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 270 pp. Fire opal pendant on a fine gold chain (1200 gp). A roughly beaten golden orb (40 gp). Gold dragon comb with red garnet eye (1200 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Great Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'10". He is wearing a long, pastel cloak, and his gloved hand is found clutching a whip. His fur is cut close to his head. He has gleaming, smiling copper eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born to a Bookbinder, his mother struggled to pay the bills. Great was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Great decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Sabotage a competitor; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist, Justice. Bonds: Criminal record, Poor, Job. Occupation: Stylist

Voice: Slow speaker

Attributes [hide]

Great Timber, Male Tabaxi Monk 3
Medium (5'10") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 9 (-1)5 (-3) 10 (+0)12 (+1)
Skills Animal Handling +2, Persuasion +3
Senses Passive Perception 10
Languages
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Obsidian (13 gp). Aquamarine (200 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Therlin Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She wears a feathered hat to hide her balding. Her hazel eyes dart from person to person.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She cannot resist a sob story and will often dote over anyone who has one.

History: Born in the north to a Herbalist, Therlin learned a great deal about her father's area of expertise. Her parents enrolled her in a Adept school at a young age so that she could practice her martial talents. She used her abilities to travel the world and help people.

Motivation: Someone believes her a fraud; and many illithids want her driven away

Ideals: Opinionated, Philantrophist, Gifted. Bonds: Poor, Job, Enemies. Occupation: Herbalist

Voice: Low range voice

Attributes [hide]

Therlin Rumnaheim, Female Dwarf Adept 6
Medium (4'0") Dwarf, Neutral Good (CR 6)
Armor Class 10
Hit Points 28 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)15 (+2) 18 (+4)9 (-1)
Skills Acrobatics +3, History +5
Senses Passive Perception 14
Languages Common, Dwarven, Abyssal, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15331000

Possessions: 5000 sp. Aquamarine (400 gp). Aquamarine (400 gp). Aquamarine (400 gp). Coral (130 gp).


Social Check DCs

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